Still working on event handling for hotkey widgets

This commit is contained in:
2025-05-23 15:33:18 -04:00
parent 28f1c4c819
commit 40da211985
32 changed files with 254 additions and 158 deletions

View File

@@ -33,10 +33,10 @@ void UlxTangible::SetActorBlueprint(const FString &XName) {
}
// Get the blueprint.
UClass *blueprint = UlxAssetLookup::GetTangibleClassByName(this, Name);
UClass *blueprint = UlxAssetLookup::LoadTangibleBlueprintAsset(this, Name);
if (blueprint == nullptr)
{
blueprint = UlxAssetLookup::GetTangibleClassByName(this, DEFAULT_BLUEPRINT);
blueprint = UlxAssetLookup::LoadTangibleBlueprintAsset(this, DEFAULT_BLUEPRINT);
check(blueprint != nullptr);
}