Still working on event handling for hotkey widgets
This commit is contained in:
@@ -132,4 +132,13 @@ public:
|
||||
UFUNCTION(BlueprintPure, Category="Widget")
|
||||
static void GetPositionOfGridPanelMiddleCell(UGridPanel *GridPanel, FVector2D &UpperLeftXY, FVector2D &LowerRightXY);
|
||||
|
||||
// Create a mapping context that maps all keyboard keys to a single input action.
|
||||
//
|
||||
// This mapping context is usually meant to be used in conjunction with a
|
||||
// hand-crafted mapping context, to act as a catch-all that catches all
|
||||
// keys that aren't mapped in the hand-crafted mapping.
|
||||
//
|
||||
UFUNCTION(BlueprintCallable, Category="Input", meta=(WorldContext="WorldContextObject"))
|
||||
static void MapAllKeyboardKeysToOneInputAction(UInputMappingContext *IMC, UInputAction *Action);
|
||||
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user