Created login class
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@@ -185,8 +185,6 @@ public:
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// Invoke an action plan.
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//
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// Eventually we'll add another parameter for gui-state.
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//
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void invoke_plan(int64_t actor_id, int64_t place_id, const std::string &action, const GuiResult &gres);
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// fetch_global_pointer
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@@ -7,3 +7,4 @@ inspect.lua
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ut-table.lua
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ut-globaldb.lua
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player.lua
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login.lua
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10
luprex/core/lua/login.lua
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10
luprex/core/lua/login.lua
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@@ -0,0 +1,10 @@
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maketangible('login')
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function login.interface(actor, place)
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gui.menu_item("becomeplayer", "Become a Player")
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end
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function login.action.becomeplayer(actor, place, dialog)
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tangible.setclass(actor, player)
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end
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