Working on probe: drv_call_function can now return a string

This commit is contained in:
2024-09-04 21:00:47 -04:00
parent a6e68cbb35
commit 43a02db7f3
7 changed files with 35 additions and 25 deletions

View File

@@ -475,11 +475,16 @@ void DrivenEngine::drv_update(double clock) {
event_update();
}
void DrivenEngine::drv_call_function(InvocationKind kind, int64_t place, uint32_t datapklen, const char *datapk) {
Invocation *inv = new Invocation(kind, visible_actor_id_, place, std::string_view(datapk, datapklen));
void DrivenEngine::drv_call_function(InvocationKind kind, int64_t place, uint32_t datapklen, const char *datapk, uint32_t *retpklen, const char **retpk) {
// This next line is a hack, because the DrivenEngine is not supposed to care about 'kind'.
if (kind == InvocationKind::LUA_SOURCE) rescan_lua_source_ = false;
event_call_function(kind, place, std::string_view(datapklen, datapk));
call_function_retpk_.clear();
event_call_function(kind, place, std::string_view(datapk, datapklen), &call_function_retpk_);
if (retpklen != nullptr) {
std::string_view view = call_function_retpk_.view();
*retpklen = view.size();
*retpk = view.data();
}
}
//////////////////////////////////////////////////////////////////////////////
@@ -806,7 +811,7 @@ static void replay_update(EngineWrapper *w) {
////////////////////////
void play_call_function(EngineWrapper *w, InvocationKind kind, int64_t place, uint32_t datapklen, const char *datapk) {
void play_call_function(EngineWrapper *w, InvocationKind kind, int64_t place, uint32_t datapklen, const char *datapk, uint32_t *retpklen, const char **retpk) {
assert(w->rlog == nullptr);
if (w->wlog != nullptr) {
w->wlog->write_cmd_hash(PLAY_CALL_FUNCTION, eng::memhash());
@@ -816,7 +821,7 @@ void play_call_function(EngineWrapper *w, InvocationKind kind, int64_t place, ui
w->wlog->flush();
}
w->engine->drv_call_function(kind, place, datapklen, datapk);
w->engine->drv_call_function(kind, place, datapklen, datapk, retpklen, retpk);
}
void replay_call_function(EngineWrapper *w) {
@@ -827,7 +832,7 @@ void replay_call_function(EngineWrapper *w) {
return reset_wrapper(w, "replay log corrupt in replay_call_function_lua_call");
}
w->engine->drv_call_function(kind, place, srcpack.size(), srcpack.c_str());
w->engine->drv_call_function(kind, place, srcpack.size(), srcpack.c_str(), nullptr, nullptr);
}

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@@ -149,9 +149,11 @@ public:
// The call-function callback. This is invoked whenever drv_call_function
// is called. This is the main entry point for "general" access into the
// DrivenEngine.
// DrivenEngine. The datapk parameter can contain any arbitrary data needed
// by the call. If the call wants to return anything, it can write the
// return data into the retpk datapack.
//
virtual void event_call_function(InvocationKind kind, int64_t place, std::string_view datapk) {};
virtual void event_call_function(InvocationKind kind, int64_t place, std::string_view datapk, StreamBuffer *retpk) {};
// The update callback. You may override this in a subclass.
// This will be called whenever anything changes.
@@ -294,7 +296,7 @@ public:
void drv_notify_close(uint32_t chid, uint32_t len, const char *data);
uint32_t drv_notify_accept(uint32_t port);
void drv_update(double clock);
void drv_call_function(InvocationKind kind, int64_t place, uint32_t datapklen, const char *datapk);
void drv_call_function(InvocationKind kind, int64_t place, uint32_t datapklen, const char *datapk, uint32_t *retpklen, const char **retpk);
private:
// Find a currently-unused channel ID. Channel IDs
@@ -316,6 +318,7 @@ private:
int64_t visible_actor_id_;
util::IdVector scan_result_;
std::vector<util::SharedStdString> anim_queues_;
StreamBuffer call_function_retpk_;
bool rescan_lua_source_;
double clock_;
bool stop_driver_;

View File

@@ -25,6 +25,7 @@ enum class InvocationKind {
LUA_CALL,
LUA_EXPR,
LUA_SOURCE,
LUA_PROBE,
FLUSH_PRINTS,
TICK,
};
@@ -211,7 +212,7 @@ struct EngineWrapper {
// This is the main pathway for blueprints, or the unreal C++ code,
// to change the state of the world.
//
void (*play_call_function)(EngineWrapper *w, InvocationKind kind, int64_t place, uint32_t datapklen, const char *datapk);
void (*play_call_function)(EngineWrapper *w, InvocationKind kind, int64_t place, uint32_t datapklen, const char *datapk, uint32_t *retpklen, const char **retpk);
//////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////

View File

@@ -19,7 +19,7 @@ public:
SharedChannel channel_;
LuaConsole console_;
PrintChanneler print_channeler_;
eng::vector<UniqueInvocation> delayed_invocations_;
eng::vector<Invocation> delayed_invocations_;
public:
void set_initial_state_connect(const eng::string &hostspec) {
@@ -246,14 +246,14 @@ public:
return true;
}
virtual void event_call_function(InvocationKind kind, int64_t place, std::string_view datapk) {
delayed_invocations_.emplace_back(kind, place, datapk);
virtual void event_call_function(InvocationKind kind, int64_t place_id, std::string_view datapk, StreamBuffer *retpk) override {
delayed_invocations_.emplace_back(kind, actor_id_, place_id, datapk);
}
virtual void event_update() {
virtual void event_update() override {
// Send invocations. We execute these using predictive execution.
for (const UniqueInvocation &inv : delayed_invocations_) {
send_invocation(*inv);
for (const Invocation &inv : delayed_invocations_) {
send_invocation(inv);
}
delayed_invocations_.clear();

View File

@@ -32,6 +32,7 @@ public:
int64_t admin_id_;
int next_diff_chan_;
double next_tick_;
eng::vector<Invocation> delayed_invocations_;
public:
virtual void event_init(std::string_view srcpk, int argc, char *argv[]) override {
@@ -192,8 +193,8 @@ public:
return true;
}
virtual void event_call_function(InvocationKind kind, int64_t place, std::string_view datapk) {
delayed_invocations_.emplace_back(kind, place, datapk);
virtual void event_call_function(InvocationKind kind, int64_t place_id, std::string_view datapk, StreamBuffer *retpk) override {
delayed_invocations_.emplace_back(kind, admin_id_, place_id, datapk);
}
virtual void event_update() override {
@@ -202,8 +203,8 @@ public:
// Execute any queued invocations.
// We just feed these directly into the master model.
for (const UniqueInvocation &inv : delayed_invocations_) {
master_->invoke(*inv);
for (const Invocation &inv : delayed_invocations_) {
master_->invoke(inv);
}
delayed_invocations_.clear();

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@@ -193,7 +193,7 @@ class Driver {
std::string err = drvutil::package_lua_source(".", &oss);
if_error_print_and_exit(err);
std::string_view ossv = oss.view();
engw.play_call_function(&engw, InvocationKind::LUA_SOURCE, 0, ossv.size(), ossv.data());
engw.play_call_function(&engw, InvocationKind::LUA_SOURCE, 0, ossv.size(), ossv.data(), nullptr, nullptr);
}
}