Working on probe: drv_call_function can now return a string
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@@ -25,6 +25,7 @@ enum class InvocationKind {
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LUA_CALL,
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LUA_EXPR,
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LUA_SOURCE,
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LUA_PROBE,
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FLUSH_PRINTS,
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TICK,
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};
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@@ -211,7 +212,7 @@ struct EngineWrapper {
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// This is the main pathway for blueprints, or the unreal C++ code,
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// to change the state of the world.
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//
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void (*play_call_function)(EngineWrapper *w, InvocationKind kind, int64_t place, uint32_t datapklen, const char *datapk);
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void (*play_call_function)(EngineWrapper *w, InvocationKind kind, int64_t place, uint32_t datapklen, const char *datapk, uint32_t *retpklen, const char **retpk);
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//////////////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////////
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