Working on new root canvas stuff
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@@ -256,6 +256,10 @@ void AlxPlayerControllerBase::BuildInputStack(TArray<UInputComponent*>& InputSta
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void AlxPlayerControllerBase::UpdateInputMode()
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{
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// Drain any deferred ZOrder writes from SetWidgetWindowManagement
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// before we read the front-most slot.
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RootCanvas->PropagateZOrderToSlate();
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// Get all the various objects we need to be able to manipulate
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// the input mode.
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UGameViewportClient *GameViewportClient = GetWorld()->GetGameViewport();
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