Serialization for idalloc and animqueue

This commit is contained in:
2021-03-13 13:05:00 -05:00
parent 2e0befe817
commit 4426fa157a
7 changed files with 289 additions and 39 deletions

View File

@@ -6,15 +6,21 @@ AnimStep::AnimStep() {}
AnimStep::~AnimStep() {}
AnimQueue::AnimQueue() {
id_ = 0;
size_limit_ = 10; // Default size limit.
clear_steps();
}
void AnimQueue::clear_steps() {
steps_.clear();
steps_.emplace_back();
AnimStep &init = steps_.back();
init.id_ = 0;
init.bits_ = AnimStep::HAS_EVERYTHING;
init.facing_ = 0;
init.xyz_ = util::XYZ(0,0,0);
init.graphic_ = "nothing";
init.plane_ = "nowhere";
init.bits_ = AnimStep::HAS_EVERYTHING;
}
void AnimQueue::set_size_limit(int n) {
@@ -163,6 +169,94 @@ void AnimQueue::set_plane(const std::string &p) {
last.plane_ = p;
}
bool AnimQueue::valid() {
// Animqueue must have at least one step.
if (steps_.empty()) {
return false;
}
// First action should be blank.
if (steps_[0].action_ != "") {
return false;
}
// First step should have all bits.
if (steps_[0].bits_ != AnimStep::HAS_EVERYTHING) {
return false;
}
// Any unset bit should correspond to a value copied from the previous step.
for (size_t i = 1; i < steps_.size(); i++) {
const AnimStep &prev = steps_[i - 1];
const AnimStep &curr = steps_[i];
if (!curr.has_facing() && (curr.facing_ != prev.facing_)) {
return false;
}
if (!curr.has_xyz() && (curr.xyz_ != prev.xyz_)) {
return false;
}
if (!curr.has_graphic() && (curr.graphic_ != prev.graphic_)) {
return false;
}
if (!curr.has_plane() && (curr.plane_ != prev.plane_)) {
return false;
}
}
return true;
}
void AnimQueue::serialize(StreamBuffer *sb) {
assert(valid()); // can't serialize an invalid animqueue.
sb->write_int64(id_);
sb->write_int32(size_limit_);
sb->write_size(steps_.size());
for (const AnimStep &step : steps_) {
sb->write_int64(step.id_);
sb->write_int16(step.bits_);
sb->write_string(step.action_);
if (step.has_facing()) {
sb->write_float(step.facing_);
}
if (step.has_xyz()) {
sb->write_float(step.xyz_.x);
sb->write_float(step.xyz_.y);
sb->write_float(step.xyz_.z);
}
if (step.has_graphic()) {
sb->write_string(step.graphic_);
}
if (step.has_plane()) {
sb->write_string(step.plane_);
}
}
}
void AnimQueue::deserialize(StreamBuffer *sb) {
id_ = sb->read_int64();
size_limit_ = sb->read_int32();
size_t nsteps = sb->read_size();
steps_.clear();
steps_.resize(nsteps);
for (size_t i = 0; i < nsteps; i++) {
AnimStep &step = steps_[i];
if (i > 0) step = steps_[i - 1];
step.id_ = sb->read_int64();
step.bits_ = sb->read_int16();
step.action_ = sb->read_string();
if (step.has_facing()) {
step.facing_ = sb->read_float();
}
if (step.has_xyz()) {
step.xyz_.x = sb->read_float();
step.xyz_.y = sb->read_float();
step.xyz_.z = sb->read_float();
}
if (step.has_graphic()) {
step.graphic_ = sb->read_string();
}
if (step.has_plane()) {
step.plane_ = sb->read_string();
}
}
}
const std::string &AnimQueue::get_graphic() const {
const AnimStep &last = steps_.back();
return last.graphic_;
@@ -181,8 +275,11 @@ const util::XYZ &AnimQueue::get_xyz() const {
LuaDefine(unittests_animqueue, "c") {
// Check initial state.
AnimQueue aq;
StreamBuffer sb;
AnimQueue aqds;
aq.set_size_limit(3);
LuaAssert(L, aq.valid());
LuaAssert(L, aq.size() == 1);
const AnimStep *st = &aq.nth(0);
LuaAssert(L, st->id() == 0);
@@ -195,6 +292,7 @@ LuaDefine(unittests_animqueue, "c") {
// Add a step.
aq.add(12345, "walk");
LuaAssert(L, aq.valid());
LuaAssert(L, aq.size() == 2);
st = &aq.nth(1);
LuaAssert(L, st->id() == 12345);
@@ -218,6 +316,7 @@ LuaDefine(unittests_animqueue, "c") {
aq.set_graphic("something");
LuaAssert(L, st->graphic() == "something");
LuaAssert(L, st->bits() == (AnimStep::HAS_FACING | AnimStep::HAS_XYZ | AnimStep::HAS_PLANE | AnimStep::HAS_GRAPHIC));
LuaAssert(L, aq.valid());
// Exceed the length limit, dropping first element.
aq.add(12346, "walk");
@@ -228,5 +327,56 @@ LuaDefine(unittests_animqueue, "c") {
LuaAssert(L, aq.nth(0).bits() == AnimStep::HAS_EVERYTHING);
LuaAssert(L, aq.nth(1).id() == 12346);
LuaAssert(L, aq.nth(2).id() == 12347);
LuaAssert(L, aq.valid());
// Test serialization and deserialization.
aq.set_id(123);
aq.set_size_limit(5);
aq.clear_steps();
aq.add(12345, "walk");
aq.set_xyz(util::XYZ(3,4,5));
aq.add(12346, "setgraphic");
aq.set_graphic("banana");
aq.add(12347, "setfacing");
aq.set_facing(301.0);
aq.serialize(&sb);
aqds.deserialize(&sb);
LuaAssert(L, aqds.get_id() == 123);
LuaAssert(L, aqds.size_limit() == 5);
LuaAssert(L, aqds.size() == 4);
LuaAssert(L, aqds.nth(0).id() == 0);
LuaAssert(L, aqds.nth(0).bits() == AnimStep::HAS_EVERYTHING);
LuaAssert(L, aqds.nth(0).action() == "");
LuaAssert(L, aqds.nth(0).facing() == 0.0);
LuaAssert(L, aqds.nth(0).xyz() == util::XYZ(0,0,0));
LuaAssert(L, aqds.nth(0).graphic() == "nothing");
LuaAssert(L, aqds.nth(0).plane() == "nowhere");
LuaAssert(L, aqds.nth(1).id() == 12345);
LuaAssert(L, aqds.nth(1).bits() == AnimStep::HAS_XYZ);
LuaAssert(L, aqds.nth(1).action() == "walk");
LuaAssert(L, aqds.nth(1).facing() == 0.0);
LuaAssert(L, aqds.nth(1).xyz() == util::XYZ(3,4,5));
LuaAssert(L, aqds.nth(1).graphic() == "nothing");
LuaAssert(L, aqds.nth(1).plane() == "nowhere");
LuaAssert(L, aqds.nth(2).id() == 12346);
LuaAssert(L, aqds.nth(2).bits() == AnimStep::HAS_GRAPHIC);
LuaAssert(L, aqds.nth(2).action() == "setgraphic");
LuaAssert(L, aqds.nth(2).facing() == 0.0);
LuaAssert(L, aqds.nth(2).xyz() == util::XYZ(3,4,5));
LuaAssert(L, aqds.nth(2).graphic() == "banana");
LuaAssert(L, aqds.nth(2).plane() == "nowhere");
LuaAssert(L, aqds.nth(3).id() == 12347);
LuaAssert(L, aqds.nth(3).bits() == AnimStep::HAS_FACING);
LuaAssert(L, aqds.nth(3).action() == "setfacing");
LuaAssert(L, aqds.nth(3).facing() == 301.0);
LuaAssert(L, aqds.nth(3).xyz() == util::XYZ(3,4,5));
LuaAssert(L, aqds.nth(3).graphic() == "banana");
LuaAssert(L, aqds.nth(3).plane() == "nowhere");
return 0;
}