Minor changes to help players see each other
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@@ -112,10 +112,13 @@ private:
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// When true, the items are sorted by ID.
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// WARNING: setting this to false can create
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// nondeterminism. Scans by lua should always be sorted.
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// When sorting and 'include_near' are both specified,
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// the near item is returned in its sorted order.
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bool sorted_;
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// The near ID, if nonzero, is either PREPENDED to the
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// results, or OMITTED from the results, depending on include_near_.
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// The near ID is omitted from the results if include_near is false.
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// The near ID is included in the results if include_near is true.
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// The near ID is ignored if near is zero.
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int64_t near_;
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bool include_near_;
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