Lots of work on LuaStack
This commit is contained in:
43
luprex/syscpp/globaldb.cpp
Normal file
43
luprex/syscpp/globaldb.cpp
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@@ -0,0 +1,43 @@
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#include "globaldb.hpp"
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#include "table.hpp"
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// Get a table from the global database.
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//
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// GLOBALNAME
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// if globalname is already present, and is a table, return it.
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// if globalname is already present, and not a table, error.
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// if globalname is not present, create and initialize it.
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//
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int lpx_globaldb_global(lua_State *L) {
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LuaArg globalname;
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LuaRet globaltab;
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LuaVar globaldb;
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LuaStack LS(L, globalname, globaltab, globaldb);
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LS.checktype(globalname, LUA_TSTRING);
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// Get a pointer to the globaldb.
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LS.getfield(globaldb, LUA_REGISTRYINDEX, "globaldb");
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if (!LS.istable(globaldb)) {
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LS.newtable(globaldb);
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LS.setfield(LUA_REGISTRYINDEX, "globaldb", globaldb);
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}
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// Get the globaltab from the globaldb, sanity check it.
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LS.rawget(globaltab, globaldb, globalname);
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if (LS.istable(globaltab)) {
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return LS.result();
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} else if (!LS.isnil(globaltab)) {
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luaL_error(L, "%s is not a global", LS.tostring(globalname).c_str());
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}
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// Create a new globaltab and store it in the globaldb.
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LS.newtable(globaltab);
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LS.rawset(globaldb, globalname, globaltab);
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LS.setfield(globaltab, "__global", globalname);
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return LS.result();
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}
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void luaopen_lpx_globaldb(lua_State *L) {
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LuaStack::reg(L, 0, "global", LuaArgCheck<1, lpx_globaldb_global>);
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}
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19
luprex/syscpp/globaldb.hpp
Normal file
19
luprex/syscpp/globaldb.hpp
Normal file
@@ -0,0 +1,19 @@
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// ClassDB - code to manipulate class databases.
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//
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// It would have been easier to write this in Lua, but since every
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// lua module in the system depends on it, it's safer to have it
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// preloaded before we even open any of the lua files.
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//
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#ifndef GLOBALDB_HPP
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#define GLOBALDB_HPP
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#include "luastack.hpp"
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int lpx_globaldb_global(lua_State *L);
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void luaopen_lpx_globaldb(lua_State *L);
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#endif // GLOBALDB_HPP
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@@ -1,100 +0,0 @@
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#include "lpx-classdb.hpp"
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#include "lpx-table.hpp"
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// Get an entry from the class database.
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//
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// DB, CLASSNAME
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// if classname is already present, and is a table, return it.
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// if classname is already present, and not a table, error.
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// if classname is not present, create and initialize it.
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//
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int lpx_classdb_get(lua_State *L) {
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LpxArg db, classname;
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LpxRet classtab;
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LpxVar action;
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LpxStackManager LSM(L, db, classname, classtab, action);
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LSM.checknometa(db);
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luaL_checktype(L, classname, LUA_TSTRING);
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LSM.rawget(classtab, db, classname);
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if (lua_istable(L, classtab)) {
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return LSM.retval();
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} else if (!lua_isnil(L, classtab)) {
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luaL_error(L, "%s is not a class", lua_tostring(L, classname));
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}
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LSM.newtable(classtab);
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LSM.rawset(db, classname, classtab);
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LSM.setfield(classtab, "__index", classtab);
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LSM.setfield(classtab, "__class", classname);
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LSM.newtable(action);
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LSM.setfield(classtab, "action", action);
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return LSM.retval();
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}
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// Curried version of classdb.get where db is stored in an upvalue.
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//
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static int lpx_classdb_class(lua_State *L) {
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lua_pushvalue(L, lua_upvalueindex(1));
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lua_insert(L, -2);
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return lpx_classdb_get(L);
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}
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int lpx_classdb_accessor(lua_State *L) {
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luaL_checktype(L, -1, LUA_TTABLE);
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lua_pushcclosure(L, LpxArgCheck<1, lpx_classdb_class>, 1);
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return 1;
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}
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// Reset a class database:
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//
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// Clear out all classes. Instead of replacing the class tables,
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// it simply deletes all keys. That way, if somebody has a pointer
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// to a class, the pointer is not invalidated.
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//
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// Caution: do not reset the global class database!
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//
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int lpx_classdb_reset(lua_State *L) {
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LpxArg db;
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LpxVar classname, classtab, action, key;
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LpxStackManager LSM(L, db, classname, classtab, action, key);
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luaL_checktype(L, db, LUA_TTABLE);
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LSM.setnil(classname);
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while (LSM.next(db, classname, classtab) != 0) {
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if (lua_istable(L, classtab)) {
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LSM.setstring(key, "action");
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LSM.rawget(action, classtab, key);
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if (lua_istable(L, action)) {
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lua_pushvalue(L, action);
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lpx_table_clear(L);
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} else {
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LSM.newtable(action);
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}
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lua_pushvalue(L, classtab);
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lpx_table_clear(L);
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LSM.setfield(classtab, "__index", classtab);
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LSM.setfield(classtab, "__class", classname);
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LSM.setfield(classtab, "action", action);
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}
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}
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return LSM.retval();
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}
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// Create a classdb. That's just an empty table.
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int lpx_classdb_create(lua_State *L) {
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lua_newtable(L);
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return 1;
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}
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void luaopen_lpx_classdb(lua_State *L) {
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LpxStackManager::reg(L, "classdb", "get", LpxArgCheck<2, lpx_classdb_get>);
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LpxStackManager::reg(L, "classdb", "accessor", LpxArgCheck<1, lpx_classdb_accessor>);
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LpxStackManager::reg(L, "classdb", "reset", LpxArgCheck<1, lpx_classdb_reset>);
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LpxStackManager::reg(L, "classdb", "create", LpxArgCheck<0, lpx_classdb_create>);
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// Insert the global function 'class', which is a closure with an upvalue.
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lua_pushstring(L, "class");
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lua_pushvalue(L, LUA_GLOBALSINDEX);
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lpx_classdb_accessor(L);
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lua_rawset(L, LUA_GLOBALSINDEX);
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}
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@@ -1,22 +0,0 @@
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// ClassDB - code to manipulate class databases.
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//
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// It would have been easier to write this in Lua, but since every
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// lua module in the system depends on it, it's safer to have it
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// preloaded before we even open any of the lua files.
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//
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#ifndef LPX_CLASSDB_HPP
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#define LPX_CLASSDB_HPP
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#include "lpx-stack-manager.hpp"
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int lpx_classdb_get(lua_State *L);
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int lpx_classdb_reset(lua_State *L);
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int lpx_classdb_accessor(lua_State *L);
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int lpx_classdb_create(lua_State *L);
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void luaopen_lpx_classdb(lua_State *L);
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#endif // LPX_CLASSDB_HPP
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@@ -1,269 +0,0 @@
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#ifndef LPX_STACK_MANAGER_HPP
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#define LPX_STACK_MANAGER_HPP
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extern "C" {
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#include "lua.h"
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#include "lauxlib.h"
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#include "lualib.h"
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#include "luajit.h"
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}
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// LpxArgCheck
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//
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// This is a template that, when given a lua_CFunction that doesn't
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// verify the number of arguments on the stack, returns a new lua_CFunction
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// that *does* verify the number of arguments on the stack.
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//
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// In general, your lua_CFunctions should not verify the number of
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// arguments on the stack. Instead, they should assume that the stack
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// contains arbitrary stuff underneath the arguments. That makes your
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// lua_CFunctions callable from both C and Lua. But it is desirable to
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// check arguments (only when calling from lua), so it is useful to use
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// LpxArgCheck when turning a lua_CFunction into a lua closure.
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//
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template<int N, lua_CFunction FN>
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int LpxArgCheck(lua_State *L) {
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if (lua_gettop(L) != N) {
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lua_pushfstring(L, "expected %d arguments, got %d", N, lua_gettop(L));
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lua_error(L);
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}
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FN(L);
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}
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// LpxSlot
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//
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// An LpxSlot contains a lua stack index. It is initialized by the
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// LpxStackManager and contains the same index until the LpxStackManager
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// is destroyed. You can convert an LpxSlot into a lua stack index
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// by simply coercing it to 'int'.
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//
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// There are three variants of LpxSlot that you can use: LpxArg (function
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// argument), LpxRet (function return value), and LpxVar (function local
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// variable).
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//
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class LpxSlot {
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private:
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int index_;
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LpxSlot *next_;
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public:
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inline operator int() const {
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return index_;
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}
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LpxSlot() {
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index_ = 0;
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next_ = 0;
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}
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friend class LpxStackManager;
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};
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class LpxArg : public LpxSlot {};
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class LpxRet : public LpxSlot {};
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class LpxVar : public LpxSlot {};
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class LpxStackManager {
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private:
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using SSList = LpxSlot*;
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SSList arg_;
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SSList ret_;
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SSList var_;
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int argtop_;
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int gaptop_;
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int vartop_;
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int rettop_;
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int finaltop_;
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int narg_;
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int ngap_;
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int nvar_;
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int nret_;
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lua_State *L_;
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static int sscount(SSList l) {
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int total = 0;
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while (l != 0) {
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total += 1;
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l = l->next_;
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}
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return total;
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}
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void ck() {
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if (lua_gettop(L_) != rettop_) {
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lua_pushstring(L_, "LpxStackManager: stack is not right");
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lua_error(L_);
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}
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}
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template<class... SS>
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void record(LpxArg &v, SS & ... stackslots)
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{
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v.next_ = arg_; arg_ = &v;
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record(stackslots...);
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}
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template<class... SS>
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void record(LpxRet &v, SS & ... stackslots)
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{
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v.next_ = ret_; ret_ = &v;
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record(stackslots...);
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}
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template<class... SS>
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void record(LpxVar &v, SS & ... stackslots)
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{
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v.next_ = var_; var_ = &v;
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record(stackslots...);
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}
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void record()
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{
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}
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public:
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template<class... SS>
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LpxStackManager(lua_State *L, SS & ... stackslots) {
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L_ = L;
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arg_ = 0;
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ret_ = 0;
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var_ = 0;
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record(stackslots...);
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int narg = sscount(arg_);
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int nvar = sscount(var_);
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int nret = sscount(ret_);
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int ngap = (nret - nvar - narg);
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||||
if (ngap < 0) ngap = 0;
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argtop_ = lua_gettop(L_);
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gaptop_ = argtop_ + ngap;
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||||
vartop_ = gaptop_ + nvar;
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||||
rettop_ = vartop_ + nret;
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finaltop_ = argtop_ - narg + nret;
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||||
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int i = argtop_;
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for (LpxSlot *v = arg_; v != 0; v = v->next_) {
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v->index_ = i;
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i -= 1;
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||||
}
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i = vartop_;
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||||
for (LpxSlot *v = var_; v != 0; v = v->next_) {
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v->index_ = i;
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i -= 1;
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}
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||||
i = rettop_;
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for (LpxSlot *v = ret_; v != 0; v = v->next_) {
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||||
v->index_ = i;
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i -= 1;
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}
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||||
|
||||
// Initialize vars and rets to NIL.
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||||
// I could conceivably do a Lpx_settop instead.
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for (int i = argtop_; i < rettop_; i++) {
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lua_pushnil(L_);
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||||
}
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||||
}
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||||
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||||
~LpxStackManager() {
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ck();
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||||
int i = finaltop_;
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for (LpxSlot *v = ret_; v != 0; v = v->next_) {
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||||
lua_replace(L_, i);
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||||
i -= 1;
|
||||
}
|
||||
lua_settop(L_, finaltop_);
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||||
}
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||||
|
||||
int retval() {
|
||||
return rettop_ - vartop_;
|
||||
}
|
||||
|
||||
static void reg(lua_State *L, const char *classname, const char *funcname, lua_CFunction fn) {
|
||||
luaL_Reg reg;
|
||||
reg.name = funcname;
|
||||
reg.func = fn;
|
||||
luaL_register(L, classname, ®);
|
||||
}
|
||||
|
||||
public:
|
||||
// The following functions are 'register-machine' variants
|
||||
// of the core lua functions. They do not read from the stack,
|
||||
// or leave results on the stack.
|
||||
|
||||
void setnil(int target) {
|
||||
lua_pushnil(L_);
|
||||
lua_replace(L_, target);
|
||||
}
|
||||
|
||||
void setstring(int target, const char *str) {
|
||||
lua_pushstring(L_, str);
|
||||
lua_replace(L_, target);
|
||||
}
|
||||
|
||||
void setlstring(int target, const char *str, int len) {
|
||||
lua_pushlstring(L_, str, len);
|
||||
lua_replace(L_, target);
|
||||
}
|
||||
|
||||
void setnumber(int target, double value) {
|
||||
lua_pushnumber(L_, value);
|
||||
lua_replace(L_, target);
|
||||
}
|
||||
|
||||
int next(int tab, int key, int value) {
|
||||
lua_pushvalue(L_, key);
|
||||
int ret = lua_next(L_, tab);
|
||||
if (ret != 0) {
|
||||
lua_replace(L_, value);
|
||||
lua_replace(L_, key);
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
void rawget(int target, int tab, int key) {
|
||||
lua_pushvalue(L_, key);
|
||||
lua_rawget(L_, tab);
|
||||
lua_replace(L_, target);
|
||||
}
|
||||
|
||||
void rawset(int tab, int key, int value) {
|
||||
lua_pushvalue(L_, key);
|
||||
lua_pushvalue(L_, value);
|
||||
lua_rawset(L_, tab);
|
||||
}
|
||||
|
||||
void setfield(int tab, const char *field, int value) {
|
||||
lua_pushvalue(L_, value);
|
||||
lua_setfield(L_, tab, field);
|
||||
}
|
||||
|
||||
void getfield(int target, int tab, const char *field) {
|
||||
lua_getfield(L_, tab, field);
|
||||
lua_replace(L_, target);
|
||||
}
|
||||
|
||||
void newtable(int target) {
|
||||
lua_newtable(L_);
|
||||
lua_replace(L_, target);
|
||||
}
|
||||
|
||||
void checknometa(int index) {
|
||||
if (lua_istable(L_, index)) {
|
||||
if (!lua_getmetatable(L_, index)) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
luaL_error(L_, "expected simple table with no metatable");
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
|
||||
#endif // LPX_STACK_MANAGER_HPP
|
||||
@@ -1,37 +0,0 @@
|
||||
#include "lpx-table.hpp"
|
||||
|
||||
// Clear the table. Removes metatable and all key-value pairs.
|
||||
int lpx_table_clear(lua_State *L) {
|
||||
LpxArg tab;
|
||||
LpxStackManager LSM(L, tab);
|
||||
|
||||
luaL_checktype(L, tab, LUA_TTABLE);
|
||||
|
||||
// Clear the metatable.
|
||||
lua_pushnil(L);
|
||||
lua_setmetatable(L, tab);
|
||||
|
||||
// Clear the elements.
|
||||
lua_pushnil(L);
|
||||
while (lua_next(L, tab) != 0) {
|
||||
lua_pop(L, 1); // Pop the old value.
|
||||
lua_pushvalue(L, -1); // Clone the key
|
||||
lua_pushnil(L); // Push the new value.
|
||||
lua_settable(L, tab);
|
||||
}
|
||||
|
||||
return LSM.retval();
|
||||
}
|
||||
|
||||
int lpx_table_coerce(lua_State *L) {
|
||||
if (!lua_istable(L, -1)) {
|
||||
lua_pop(L, 1);
|
||||
lua_newtable(L);
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
void luaopen_lpx_table (lua_State *L) {
|
||||
LpxStackManager::reg(L, "table", "clear", LpxArgCheck<1, lpx_table_clear>);
|
||||
LpxStackManager::reg(L, "table", "coerce", LpxArgCheck<1, lpx_table_coerce>);
|
||||
}
|
||||
92
luprex/syscpp/luastack.cpp
Normal file
92
luprex/syscpp/luastack.cpp
Normal file
@@ -0,0 +1,92 @@
|
||||
#include "luastack.hpp"
|
||||
|
||||
LuaSlot LuaRegistry(LUA_REGISTRYINDEX);
|
||||
LuaSlot LuaGlobals(LUA_GLOBALSINDEX);
|
||||
|
||||
void LuaStack::count_slots_finalize(int narg, int nvar, int nret) {
|
||||
narg_ = narg;
|
||||
nret_ = nret;
|
||||
nvar_ = nvar;
|
||||
ngap_ = nret - nvar - narg;
|
||||
if (ngap_ < 0) ngap_ = 0;
|
||||
|
||||
int argtop = lua_gettop(L_);
|
||||
argpos_ = argtop + 1 - narg_;
|
||||
gappos_ = argpos_ + narg_;
|
||||
varpos_ = gappos_ + ngap_;
|
||||
retpos_ = varpos_ + nvar_;
|
||||
|
||||
rettop_ = retpos_ + nret_ - 1;
|
||||
finaltop_ = argpos_ + nret_ - 1;
|
||||
}
|
||||
|
||||
void LuaStack::clear_frame() {
|
||||
lua_settop(L_, varpos_ - 1);
|
||||
for (int i = 0; i < nvar_ + nret_; i++) {
|
||||
lua_pushnil(L_);
|
||||
}
|
||||
}
|
||||
|
||||
int LuaStack::result() {
|
||||
lua_settop(L_, rettop_);
|
||||
int i = finaltop_;
|
||||
for (int j = 0; j < nret_; j++) {
|
||||
lua_replace(L_, i);
|
||||
i -= 1;
|
||||
}
|
||||
lua_settop(L_, finaltop_);
|
||||
return nret_;
|
||||
}
|
||||
|
||||
void LuaStack::reg(lua_State *L, const char *classname, const char *funcname, lua_CFunction fn) {
|
||||
int top = lua_gettop(L);
|
||||
lua_pushvalue(L, LUA_GLOBALSINDEX);
|
||||
luaL_Reg reg;
|
||||
reg.name = funcname;
|
||||
reg.func = fn;
|
||||
luaL_register(L, classname, ®);
|
||||
lua_settop(L, top);
|
||||
}
|
||||
|
||||
void LuaStack::setnil(LuaSlot target) const {
|
||||
lua_pushnil(L_);
|
||||
lua_replace(L_, target);
|
||||
}
|
||||
|
||||
void LuaStack::setboolean(LuaSlot target, bool b) const {
|
||||
lua_pushboolean(L_, b ? 1 : 0);
|
||||
lua_replace(L_, target);
|
||||
}
|
||||
|
||||
void LuaStack::setboolean(LuaSlot target, int b) const {
|
||||
lua_pushboolean(L_, b);
|
||||
lua_replace(L_, target);
|
||||
}
|
||||
|
||||
void LuaStack::setstring(LuaSlot target, const char *str) const {
|
||||
lua_pushstring(L_, str);
|
||||
lua_replace(L_, target);
|
||||
}
|
||||
|
||||
void LuaStack::setstring(LuaSlot target, const std::string &str) const {
|
||||
lua_pushlstring(L_, str.c_str(), str.size());
|
||||
lua_replace(L_, target);
|
||||
}
|
||||
|
||||
void LuaStack::setnumber(LuaSlot target, double value) const {
|
||||
lua_pushnumber(L_, value);
|
||||
lua_replace(L_, target);
|
||||
}
|
||||
|
||||
std::string LuaStack::tostring(LuaSlot s) {
|
||||
size_t len;
|
||||
const char *str = lua_tolstring(L_, s, &len);
|
||||
return std::string(str, len);
|
||||
}
|
||||
|
||||
std::string LuaStack::checkstring(LuaSlot s) {
|
||||
size_t len;
|
||||
const char *str = luaL_checklstring(L_, s, &len);
|
||||
return std::string(str, len);
|
||||
}
|
||||
|
||||
264
luprex/syscpp/luastack.hpp
Normal file
264
luprex/syscpp/luastack.hpp
Normal file
@@ -0,0 +1,264 @@
|
||||
|
||||
|
||||
#ifndef LUASTACK_HPP
|
||||
#define LUASTACK_HPP
|
||||
|
||||
extern "C" {
|
||||
#include "lua.h"
|
||||
#include "lauxlib.h"
|
||||
#include "lualib.h"
|
||||
#include "luajit.h"
|
||||
}
|
||||
|
||||
#include <string>
|
||||
|
||||
// LuaArgCheck
|
||||
//
|
||||
// This is a template that, when given a lua_CFunction that doesn't
|
||||
// verify the number of arguments on the stack, returns a new lua_CFunction
|
||||
// that *does* verify the number of arguments on the stack.
|
||||
//
|
||||
// In general, your lua_CFunctions should not verify the number of
|
||||
// arguments on the stack. Instead, they should assume that the stack
|
||||
// contains arbitrary stuff underneath the arguments. That makes your
|
||||
// lua_CFunctions callable from both C and Lua. But it is desirable to
|
||||
// check arguments (only when calling from lua), so it is useful to use
|
||||
// LuaArgCheck when turning a lua_CFunction into a lua closure.
|
||||
//
|
||||
template<int N, lua_CFunction FN>
|
||||
int LuaArgCheck(lua_State *L) {
|
||||
if (lua_gettop(L) != N) {
|
||||
lua_pushfstring(L, "expected %d arguments, got %d", N, lua_gettop(L));
|
||||
lua_error(L);
|
||||
}
|
||||
FN(L);
|
||||
}
|
||||
|
||||
// LuaSlot
|
||||
//
|
||||
// An LuaSlot contains a lua stack index. It is initialized by the
|
||||
// LuaStack and contains the same index until the LuaStack
|
||||
// is destroyed. You can convert an LuaSlot into a lua stack index
|
||||
// by simply coercing it to 'int'.
|
||||
//
|
||||
// There are three variants of LuaSlot that you can use: LuaArg (function
|
||||
// argument), LuaRet (function return value), and LuaVar (function local
|
||||
// variable).
|
||||
//
|
||||
class LuaSlot {
|
||||
protected:
|
||||
int index_;
|
||||
private:
|
||||
inline operator int() const {
|
||||
return index_;
|
||||
}
|
||||
public:
|
||||
LuaSlot(int n) {
|
||||
index_ = n;
|
||||
}
|
||||
|
||||
LuaSlot() {
|
||||
index_ = 0;
|
||||
}
|
||||
|
||||
int index() const {
|
||||
return index_;
|
||||
}
|
||||
|
||||
friend class LuaStack;
|
||||
};
|
||||
|
||||
class LuaArg : public LuaSlot {};
|
||||
class LuaRet : public LuaSlot {};
|
||||
class LuaVar : public LuaSlot {};
|
||||
|
||||
extern LuaSlot LuaRegistry;
|
||||
extern LuaSlot LuaGlobals;
|
||||
|
||||
class LuaUpvalue : public LuaSlot {
|
||||
public:
|
||||
LuaUpvalue(int n) {
|
||||
index_ = lua_upvalueindex(n);
|
||||
}
|
||||
};
|
||||
|
||||
class LuaStack {
|
||||
private:
|
||||
int narg_;
|
||||
int ngap_;
|
||||
int nvar_;
|
||||
int nret_;
|
||||
|
||||
int argpos_;
|
||||
int gappos_;
|
||||
int varpos_;
|
||||
int retpos_;
|
||||
|
||||
int rettop_;
|
||||
int finaltop_;
|
||||
|
||||
lua_State *L_;
|
||||
|
||||
template<int NARG, int NVAR, int NRET, class... SS>
|
||||
void count_slots(LuaArg &v, SS & ... stackslots)
|
||||
{
|
||||
count_slots<NARG+1, NRET, NVAR>(stackslots...);
|
||||
}
|
||||
|
||||
template<int NARG, int NVAR, int NRET, class... SS>
|
||||
void count_slots(LuaVar &v, SS & ... stackslots)
|
||||
{
|
||||
count_slots<NARG, NVAR+1, NRET>(stackslots...);
|
||||
}
|
||||
template<int NARG, int NVAR, int NRET, class... SS>
|
||||
void count_slots(LuaRet &v, SS & ... stackslots)
|
||||
{
|
||||
count_slots<NARG, NVAR, NRET+1>(stackslots...);
|
||||
}
|
||||
|
||||
template<int NARG, int NVAR, int NRET>
|
||||
void count_slots() {
|
||||
count_slots_finalize(NARG, NVAR, NRET);
|
||||
}
|
||||
|
||||
void count_slots_finalize(int narg, int nvar, int nret);
|
||||
|
||||
template<class... SS>
|
||||
void assign_slots(int argp, int varp, int retp, LuaArg &v, SS & ... stackslots) {
|
||||
v.index_ = argp;
|
||||
assign_slots(argp + 1, varp, retp, stackslots...);
|
||||
}
|
||||
|
||||
template<class... SS>
|
||||
void assign_slots(int argp, int varp, int retp, LuaVar &v, SS & ... stackslots) {
|
||||
v.index_ = varp;
|
||||
assign_slots(argp, varp+1, retp, stackslots...);
|
||||
}
|
||||
|
||||
template<class... SS>
|
||||
void assign_slots(int argp, int varp, int retp, LuaRet &v, SS & ... stackslots) {
|
||||
v.index_ = retp;
|
||||
assign_slots(argp, varp, retp+1, stackslots...);
|
||||
}
|
||||
|
||||
void assign_slots(int argp, int varp, int retp) {}
|
||||
|
||||
void clear_frame();
|
||||
|
||||
public:
|
||||
template<class... SS>
|
||||
LuaStack(lua_State *L, SS & ... stackslots) {
|
||||
L_ = L;
|
||||
count_slots<0, 0, 0>(stackslots...);
|
||||
assign_slots(argpos_, varpos_, retpos_, stackslots...);
|
||||
clear_frame();
|
||||
}
|
||||
|
||||
~LuaStack() {};
|
||||
|
||||
int result();
|
||||
|
||||
public:
|
||||
static void reg(lua_State *L, const char *classname, const char *funcname, lua_CFunction fn);
|
||||
|
||||
void setnil(LuaSlot target) const;
|
||||
void setboolean(LuaSlot target, bool b) const;
|
||||
void setboolean(LuaSlot target, int b) const;
|
||||
void setstring(LuaSlot target, const char *str) const;
|
||||
void setstring(LuaSlot target, const std::string &str) const;
|
||||
void setnumber(LuaSlot target, double value) const;
|
||||
|
||||
bool isboolean(LuaSlot s) { return lua_isboolean(L_, s); }
|
||||
bool iscfunction(LuaSlot s) { return lua_iscfunction(L_, s); }
|
||||
bool isfunction(LuaSlot s) { return lua_isfunction(L_, s); }
|
||||
bool islightuserdata(LuaSlot s) { return lua_islightuserdata(L_, s); }
|
||||
bool isnil(LuaSlot s) { return lua_isnil(L_, s); }
|
||||
bool isnumber(LuaSlot s) { return lua_isnumber(L_, s); }
|
||||
bool isstring(LuaSlot s) { return lua_isstring(L_, s); }
|
||||
bool istable(LuaSlot s) { return lua_istable(L_, s); }
|
||||
bool isthread(LuaSlot s) { return lua_isthread(L_, s); }
|
||||
bool isuserdata(LuaSlot s) { return lua_isuserdata(L_, s); }
|
||||
|
||||
bool toboolean(LuaSlot s) { return lua_toboolean(L_, s); }
|
||||
int tointeger(LuaSlot s) { return lua_tointeger(L_, s); }
|
||||
double tonumber(LuaSlot s) { return lua_tonumber(L_, s); }
|
||||
std::string tostring(LuaSlot s);
|
||||
lua_State *tothread(LuaSlot s) { return lua_tothread(L_, s); }
|
||||
|
||||
int checkint(LuaSlot s) { return luaL_checkint(L_, s); }
|
||||
long checklong(LuaSlot s) { return luaL_checklong(L_, s); }
|
||||
double checknumber(LuaSlot s) { return luaL_checknumber(L_, s); }
|
||||
std::string checkstring(LuaSlot s);
|
||||
void checktype(LuaSlot s, int t) { return luaL_checktype(L_, s, t); }
|
||||
|
||||
void clearmetatable(LuaSlot tab) {
|
||||
lua_pushnil(L_);
|
||||
lua_setmetatable(L_, tab);
|
||||
}
|
||||
|
||||
void setmetatable(LuaSlot tab, LuaSlot mt) {
|
||||
lua_pushvalue(L_, mt);
|
||||
lua_setmetatable(L_, tab);
|
||||
}
|
||||
|
||||
void rawget(LuaSlot target, LuaSlot tab, LuaSlot key) const {
|
||||
lua_pushvalue(L_, key);
|
||||
lua_rawget(L_, tab);
|
||||
lua_replace(L_, target);
|
||||
}
|
||||
|
||||
void rawset(LuaSlot tab, LuaSlot key, LuaSlot value) const {
|
||||
lua_pushvalue(L_, key);
|
||||
lua_pushvalue(L_, value);
|
||||
lua_rawset(L_, tab);
|
||||
}
|
||||
|
||||
|
||||
int next(LuaSlot tab, LuaSlot key, LuaSlot value) const {
|
||||
lua_pushvalue(L_, key);
|
||||
int ret = lua_next(L_, tab);
|
||||
if (ret != 0) {
|
||||
lua_replace(L_, value);
|
||||
lua_replace(L_, key);
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
||||
void setfield(LuaSlot tab, const char *field, LuaSlot value) const {
|
||||
lua_pushvalue(L_, value);
|
||||
lua_setfield(L_, tab, field);
|
||||
}
|
||||
|
||||
void setfield(LuaSlot tab, const char *field, const char *value) const {
|
||||
lua_pushstring(L_, value);
|
||||
lua_setfield(L_, tab, field);
|
||||
}
|
||||
|
||||
void setfield(LuaSlot tab, const char *field, const std::string &value) const {
|
||||
lua_pushlstring(L_, value.c_str(), value.size());
|
||||
lua_setfield(L_, tab, field);
|
||||
}
|
||||
|
||||
void getfield(LuaSlot target, LuaSlot tab, const char *field) const {
|
||||
lua_getfield(L_, tab, field);
|
||||
lua_replace(L_, target);
|
||||
}
|
||||
|
||||
void newtable(LuaSlot target) const {
|
||||
lua_newtable(L_);
|
||||
lua_replace(L_, target);
|
||||
}
|
||||
|
||||
void checknometa(LuaSlot index) const {
|
||||
if (lua_istable(L_, index)) {
|
||||
if (!lua_getmetatable(L_, index)) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
luaL_error(L_, "expected simple table with no metatable");
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
#endif // LUASTACK_HPP
|
||||
@@ -12,10 +12,11 @@
|
||||
#include <signal.h>
|
||||
#include <vector>
|
||||
#include <string>
|
||||
#include "lpx-stack-manager.hpp"
|
||||
#include "luastack.hpp"
|
||||
#include "util.hpp"
|
||||
#include "lpx-table.hpp"
|
||||
#include "lpx-classdb.hpp"
|
||||
#include "table.hpp"
|
||||
#include "globaldb.hpp"
|
||||
#include "source.hpp"
|
||||
|
||||
|
||||
// Add another error status.
|
||||
@@ -174,7 +175,7 @@ static void dotty(lua_State *L)
|
||||
report(L, status);
|
||||
if (status == LUA_OK && lua_gettop(L) > 0)
|
||||
{ /* any result to print? */
|
||||
lua_getglobal(L, "iprint");
|
||||
lua_getglobal(L, "pprint");
|
||||
if (lua_isnil(L, -1)) {
|
||||
lua_pop(L, 1);
|
||||
lua_getglobal(L, "print");
|
||||
@@ -193,26 +194,6 @@ static void dotty(lua_State *L)
|
||||
fflush(stdout);
|
||||
}
|
||||
|
||||
static void loadmain(lua_State *L)
|
||||
{
|
||||
util::stringvec filenames = util::trim_and_uncomment(util::read_lines("syslua/control.lst"));
|
||||
if (filenames.empty()) {
|
||||
lua_pushfstring(L, "Cannot read syslua/control.lst");
|
||||
lua_error(L);
|
||||
}
|
||||
|
||||
for (const auto &fn : filenames) {
|
||||
std::string full = "syslua/" + fn;
|
||||
int status = luaL_loadfilex(L, full.c_str(), NULL);
|
||||
if (status == LUA_OK) {
|
||||
status = docall(L, 0, 0);
|
||||
}
|
||||
if (status != LUA_OK) {
|
||||
lua_error(L);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static int pmain(lua_State *L)
|
||||
{
|
||||
globalL = L;
|
||||
@@ -231,11 +212,10 @@ static int pmain(lua_State *L)
|
||||
// luaopen_debug(L); // Not safe for the sandbox.
|
||||
luaopen_bit(L);
|
||||
// luaopen_jit(L); // Don't know what it's for.
|
||||
luaopen_lpx_classdb(L);
|
||||
luaopen_lpx_globaldb(L);
|
||||
luaopen_lpx_source(L);
|
||||
lua_gc(L, LUA_GCRESTART, -1);
|
||||
|
||||
loadmain(L);
|
||||
|
||||
dotty(L);
|
||||
return 0;
|
||||
}
|
||||
|
||||
225
luprex/syscpp/source.cpp
Normal file
225
luprex/syscpp/source.cpp
Normal file
@@ -0,0 +1,225 @@
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include <map>
|
||||
#include <sstream>
|
||||
#include <fstream>
|
||||
#include <iostream>
|
||||
#include <sys/types.h>
|
||||
#include <sys/stat.h>
|
||||
#include "util.hpp"
|
||||
#include "table.hpp"
|
||||
#ifndef WIN32
|
||||
#include <unistd.h>
|
||||
#endif
|
||||
#include "luastack.hpp"
|
||||
#ifdef WIN32
|
||||
#define stat _stat
|
||||
#endif
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
//
|
||||
// The source database is a lua table that maps filenames
|
||||
// to file info. A file info is a lua table containing:
|
||||
//
|
||||
// name: filename as a string
|
||||
// mtime: file modification time as human-readable string
|
||||
// code: the entire contents of the source file as a string
|
||||
// error: a syntax error message, or nil
|
||||
// hash: 128-bit hash of the code
|
||||
// closure: a lua closure, the compiled file
|
||||
// sequence: the position of the file in control.lst
|
||||
//
|
||||
// Operations on a source DB:
|
||||
//
|
||||
// source.peek()
|
||||
// - peek at the source database, for inspection purposes.
|
||||
// source.read()
|
||||
// - return a new source, reusing info from old.
|
||||
//
|
||||
////////////////////////////////////////////////////////////
|
||||
|
||||
static std::string get_mtime(const std::string &fn) {
|
||||
struct stat result;
|
||||
if(stat(fn.c_str(), &result)==0)
|
||||
{
|
||||
std::stringstream ss;
|
||||
ss << result.st_mtime;
|
||||
return ss.str();
|
||||
}
|
||||
return "";
|
||||
}
|
||||
|
||||
static std::string get_code(const std::string &fn) {
|
||||
std::ifstream fs(fn);
|
||||
std::stringstream buffer;
|
||||
buffer << fs.rdbuf();
|
||||
return buffer.str();
|
||||
}
|
||||
|
||||
int lpx_source_updatefile(lua_State *L) {
|
||||
LuaArg source, fn;
|
||||
LuaRet info;
|
||||
LuaVar mtime, null;
|
||||
LuaStack LS(L, source, fn, info, mtime, null);
|
||||
|
||||
// Get the existing info table from the source DB.
|
||||
if (LS.istable(source)) {
|
||||
LS.rawget(info, source, fn);
|
||||
if (!LS.istable(info)) {
|
||||
LS.newtable(info);
|
||||
}
|
||||
} else {
|
||||
LS.newtable(info);
|
||||
}
|
||||
|
||||
// If the file modification is wrong, update
|
||||
// these fields: code, mtime, closure, error
|
||||
// Otherwise, update nothing.
|
||||
std::string cfn = LS.tostring(fn);
|
||||
LS.getfield(mtime, info, "mtime");
|
||||
std::string old_mtime;
|
||||
if (LS.isstring(mtime)) {
|
||||
old_mtime = LS.tostring(mtime);
|
||||
}
|
||||
std::cerr << "Probing " << cfn << std::endl;
|
||||
std::string new_mtime = get_mtime("syslua/" + cfn);
|
||||
LS.setnil(null);
|
||||
if ((old_mtime == "") || (old_mtime != new_mtime)) {
|
||||
std::cerr << "Rereading " << cfn << std::endl;
|
||||
std::string ccode = get_code("syslua/" + cfn);
|
||||
LS.setfield(info, "name", fn);
|
||||
LS.setfield(info, "mtime", new_mtime);
|
||||
LS.setfield(info, "code", ccode);
|
||||
if ((new_mtime == "")||(ccode == "")) {
|
||||
LS.setfield(info, "error", "cannot read source file");
|
||||
LS.setfield(info, "closure", null);
|
||||
} else if (luaL_loadbuffer(L, ccode.c_str(), ccode.size(), cfn.c_str()) == 0) {
|
||||
lua_setfield(L, info.index(), "closure");
|
||||
LS.setfield(info, "error", null);
|
||||
} else {
|
||||
lua_setfield(L, info.index(), "error");
|
||||
LS.setfield(info, "closure", null);
|
||||
}
|
||||
}
|
||||
return LS.result();
|
||||
}
|
||||
|
||||
int lpx_source_updateall(lua_State *L) {
|
||||
LuaArg source;
|
||||
LuaRet newdb;
|
||||
LuaVar info, fn, seq;
|
||||
LuaStack LS(L, source, newdb, info, fn, seq);
|
||||
|
||||
// Read the list of filenames.
|
||||
std::string ctrl = "syslua/control.lst";
|
||||
util::stringvec filenames = util::trim_and_uncomment(util::read_lines(ctrl));
|
||||
if (filenames.empty()) {
|
||||
luaL_error(L, "cannot read source database control.lst");
|
||||
}
|
||||
|
||||
// Process the files one by one.
|
||||
LS.newtable(newdb);
|
||||
for (int i = 0; i < filenames.size(); i++) {
|
||||
LS.setstring(fn, filenames[i]);
|
||||
|
||||
// Call source_updatefile to get the updated info for one file.
|
||||
lua_pushvalue(L, source.index());
|
||||
lua_pushvalue(L, fn.index());
|
||||
lpx_source_updatefile(L);
|
||||
lua_replace(L, info.index());
|
||||
|
||||
// Insert the sequence number and put finalized info into the new database.
|
||||
LS.setnumber(seq, i + 1);
|
||||
LS.setfield(info, "sequence", seq);
|
||||
LS.rawset(newdb, fn, info);
|
||||
}
|
||||
return LS.result();
|
||||
}
|
||||
|
||||
// Get a class from the class database.
|
||||
//
|
||||
// CLASSNAME
|
||||
// if classname is already present, and is a table, return it.
|
||||
// if classname is already present, and not a table, error.
|
||||
// if classname is not present, create and initialize it.
|
||||
//
|
||||
int lpx_source_class(lua_State *L) {
|
||||
LuaArg classname;
|
||||
LuaRet classtab;
|
||||
LuaVar classdb, action;
|
||||
LuaStack LS(L, classname, classtab, classdb, action);
|
||||
|
||||
LS.checktype(classname, LUA_TSTRING);
|
||||
|
||||
// Get a pointer to the classdb.
|
||||
LS.getfield(classdb, LUA_REGISTRYINDEX, "classdb");
|
||||
if (!LS.istable(classdb)) {
|
||||
LS.newtable(classdb);
|
||||
LS.setfield(LUA_REGISTRYINDEX, "classdb", classdb);
|
||||
}
|
||||
|
||||
// Get the classtab from the classdb, sanity check it.
|
||||
LS.rawget(classtab, classdb, classname);
|
||||
if (LS.istable(classtab)) {
|
||||
return LS.result();
|
||||
} else if (!LS.isnil(classtab)) {
|
||||
luaL_error(L, "%s is not a class", LS.tostring(classname).c_str());
|
||||
}
|
||||
|
||||
// Create a new classtab and store it in the classdb.
|
||||
LS.newtable(classtab);
|
||||
LS.rawset(classdb, classname, classtab);
|
||||
LS.setfield(classtab, "__index", classtab);
|
||||
LS.setfield(classtab, "__class", classname);
|
||||
LS.newtable(action);
|
||||
LS.setfield(classtab, "action", action);
|
||||
return LS.result();
|
||||
}
|
||||
|
||||
// Reset a class database:
|
||||
//
|
||||
// Clear out all classes. Instead of replacing the class tables,
|
||||
// it simply deletes all keys. That way, if somebody has a pointer
|
||||
// to a class, the pointer is not invalidated.
|
||||
//
|
||||
int lpx_source_resetclasses(lua_State *L) {
|
||||
LuaVar classdb, classname, classtab, action, key;
|
||||
LuaStack LS(L, classname, classtab, classdb, action, key);
|
||||
|
||||
// Get a pointer to the classdb.
|
||||
LS.getfield(classdb, LUA_REGISTRYINDEX, "classdb");
|
||||
if (!LS.istable(classdb)) {
|
||||
LS.newtable(classdb);
|
||||
LS.setfield(LUA_REGISTRYINDEX, "classdb", classdb);
|
||||
}
|
||||
|
||||
// Iterate over the classdb, clearing it.
|
||||
LS.setnil(classname);
|
||||
while (LS.next(classdb, classname, classtab) != 0) {
|
||||
if (LS.istable(classtab)) {
|
||||
LS.setstring(key, "action");
|
||||
LS.rawget(action, classtab, key);
|
||||
if (LS.istable(action)) {
|
||||
lua_pushvalue(L, action.index());
|
||||
lpx_table_clear(L);
|
||||
} else {
|
||||
LS.newtable(action);
|
||||
}
|
||||
lua_pushvalue(L, classtab.index());
|
||||
lpx_table_clear(L);
|
||||
LS.setfield(classtab, "__index", classtab);
|
||||
LS.setfield(classtab, "__class", classname);
|
||||
LS.setfield(classtab, "action", action);
|
||||
}
|
||||
}
|
||||
return LS.result();
|
||||
}
|
||||
|
||||
void luaopen_lpx_source(lua_State *L) {
|
||||
LuaStack::reg(L, "source", "updatefile", LuaArgCheck<2, lpx_source_updatefile>);
|
||||
LuaStack::reg(L, "source", "updateall", LuaArgCheck<1, lpx_source_updateall>);
|
||||
LuaStack::reg(L, "source", "class", LuaArgCheck<1, lpx_source_class>);
|
||||
LuaStack::reg(L, "source", "resetclasses", LuaArgCheck<0, lpx_source_resetclasses>);
|
||||
LuaStack::reg(L, 0 , "class", LuaArgCheck<1, lpx_source_class>);
|
||||
}
|
||||
21
luprex/syscpp/source.hpp
Normal file
21
luprex/syscpp/source.hpp
Normal file
@@ -0,0 +1,21 @@
|
||||
// ClassDB - code to manipulate class databases.
|
||||
//
|
||||
// It would have been easier to write this in Lua, but since every
|
||||
// lua module in the system depends on it, it's safer to have it
|
||||
// preloaded before we even open any of the lua files.
|
||||
//
|
||||
|
||||
#ifndef SOURCE_HPP
|
||||
#define SOURCE_HPP
|
||||
|
||||
#include "luastack.hpp"
|
||||
|
||||
int lpx_source_update(lua_State *L);
|
||||
int lpx_source_class(lua_State *L);
|
||||
int lpx_source_resetclasses(lua_State *L);
|
||||
|
||||
void luaopen_lpx_source(lua_State *L);
|
||||
|
||||
#endif // SOURCE_HPP
|
||||
|
||||
|
||||
34
luprex/syscpp/table.cpp
Normal file
34
luprex/syscpp/table.cpp
Normal file
@@ -0,0 +1,34 @@
|
||||
#include "table.hpp"
|
||||
|
||||
// Clear the table. Removes metatable and all key-value pairs.
|
||||
int lpx_table_clear(lua_State *L) {
|
||||
LuaArg tab;
|
||||
LuaStack LS(L, tab);
|
||||
|
||||
LS.checktype(tab, LUA_TTABLE);
|
||||
|
||||
LS.clearmetatable(tab);
|
||||
|
||||
lua_pushnil(L);
|
||||
while (lua_next(L, tab.index()) != 0) {
|
||||
lua_pop(L, 1); // Pop the old value.
|
||||
lua_pushvalue(L, -1); // Clone the key
|
||||
lua_pushnil(L); // Push the new value.
|
||||
lua_settable(L, tab.index());
|
||||
}
|
||||
|
||||
return LS.result();
|
||||
}
|
||||
|
||||
int lpx_table_coerce(lua_State *L) {
|
||||
if (!lua_istable(L, -1)) {
|
||||
lua_pop(L, 1);
|
||||
lua_newtable(L);
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
void luaopen_lpx_table (lua_State *L) {
|
||||
LuaStack::reg(L, "table", "clear", LuaArgCheck<1, lpx_table_clear>);
|
||||
LuaStack::reg(L, "table", "coerce", LuaArgCheck<1, lpx_table_coerce>);
|
||||
}
|
||||
@@ -1,11 +1,11 @@
|
||||
#ifndef LPX_TABLE_HPP
|
||||
#define LPX_TABLE_HPP
|
||||
#ifndef TABLE_HPP
|
||||
#define TABLE_HPP
|
||||
|
||||
#include "lpx-stack-manager.hpp"
|
||||
#include "luastack.hpp"
|
||||
|
||||
int lpx_table_clear(lua_State *L);
|
||||
int lpx_table_coerce(lua_State *L);
|
||||
|
||||
void luaopen_lpx_table (lua_State *L);
|
||||
|
||||
#endif // LPX_TABLE_HPP
|
||||
#endif // TABLE_HPP
|
||||
@@ -2,11 +2,13 @@
|
||||
#define UTIL_HPP
|
||||
|
||||
#include <string>
|
||||
#include <set>
|
||||
#include <algorithm>
|
||||
|
||||
namespace util {
|
||||
|
||||
using stringvec = std::vector<std::string>;
|
||||
using stringset = std::set<std::string>;
|
||||
|
||||
// trim from start
|
||||
static inline std::string ltrim(std::string s) {
|
||||
|
||||
Reference in New Issue
Block a user