Lots of work on LuaStack
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43
luprex/syscpp/globaldb.cpp
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43
luprex/syscpp/globaldb.cpp
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#include "globaldb.hpp"
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#include "table.hpp"
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// Get a table from the global database.
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//
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// GLOBALNAME
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// if globalname is already present, and is a table, return it.
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// if globalname is already present, and not a table, error.
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// if globalname is not present, create and initialize it.
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//
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int lpx_globaldb_global(lua_State *L) {
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LuaArg globalname;
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LuaRet globaltab;
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LuaVar globaldb;
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LuaStack LS(L, globalname, globaltab, globaldb);
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LS.checktype(globalname, LUA_TSTRING);
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// Get a pointer to the globaldb.
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LS.getfield(globaldb, LUA_REGISTRYINDEX, "globaldb");
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if (!LS.istable(globaldb)) {
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LS.newtable(globaldb);
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LS.setfield(LUA_REGISTRYINDEX, "globaldb", globaldb);
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}
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// Get the globaltab from the globaldb, sanity check it.
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LS.rawget(globaltab, globaldb, globalname);
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if (LS.istable(globaltab)) {
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return LS.result();
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} else if (!LS.isnil(globaltab)) {
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luaL_error(L, "%s is not a global", LS.tostring(globalname).c_str());
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}
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// Create a new globaltab and store it in the globaldb.
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LS.newtable(globaltab);
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LS.rawset(globaldb, globalname, globaltab);
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LS.setfield(globaltab, "__global", globalname);
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return LS.result();
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}
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void luaopen_lpx_globaldb(lua_State *L) {
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LuaStack::reg(L, 0, "global", LuaArgCheck<1, lpx_globaldb_global>);
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}
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