Lots of work on LuaStack

This commit is contained in:
2020-11-27 13:21:07 -05:00
parent f690fb147b
commit 455ba5df87
19 changed files with 715 additions and 527 deletions

225
luprex/syscpp/source.cpp Normal file
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#include <string>
#include <vector>
#include <map>
#include <sstream>
#include <fstream>
#include <iostream>
#include <sys/types.h>
#include <sys/stat.h>
#include "util.hpp"
#include "table.hpp"
#ifndef WIN32
#include <unistd.h>
#endif
#include "luastack.hpp"
#ifdef WIN32
#define stat _stat
#endif
////////////////////////////////////////////////////////////
//
// The source database is a lua table that maps filenames
// to file info. A file info is a lua table containing:
//
// name: filename as a string
// mtime: file modification time as human-readable string
// code: the entire contents of the source file as a string
// error: a syntax error message, or nil
// hash: 128-bit hash of the code
// closure: a lua closure, the compiled file
// sequence: the position of the file in control.lst
//
// Operations on a source DB:
//
// source.peek()
// - peek at the source database, for inspection purposes.
// source.read()
// - return a new source, reusing info from old.
//
////////////////////////////////////////////////////////////
static std::string get_mtime(const std::string &fn) {
struct stat result;
if(stat(fn.c_str(), &result)==0)
{
std::stringstream ss;
ss << result.st_mtime;
return ss.str();
}
return "";
}
static std::string get_code(const std::string &fn) {
std::ifstream fs(fn);
std::stringstream buffer;
buffer << fs.rdbuf();
return buffer.str();
}
int lpx_source_updatefile(lua_State *L) {
LuaArg source, fn;
LuaRet info;
LuaVar mtime, null;
LuaStack LS(L, source, fn, info, mtime, null);
// Get the existing info table from the source DB.
if (LS.istable(source)) {
LS.rawget(info, source, fn);
if (!LS.istable(info)) {
LS.newtable(info);
}
} else {
LS.newtable(info);
}
// If the file modification is wrong, update
// these fields: code, mtime, closure, error
// Otherwise, update nothing.
std::string cfn = LS.tostring(fn);
LS.getfield(mtime, info, "mtime");
std::string old_mtime;
if (LS.isstring(mtime)) {
old_mtime = LS.tostring(mtime);
}
std::cerr << "Probing " << cfn << std::endl;
std::string new_mtime = get_mtime("syslua/" + cfn);
LS.setnil(null);
if ((old_mtime == "") || (old_mtime != new_mtime)) {
std::cerr << "Rereading " << cfn << std::endl;
std::string ccode = get_code("syslua/" + cfn);
LS.setfield(info, "name", fn);
LS.setfield(info, "mtime", new_mtime);
LS.setfield(info, "code", ccode);
if ((new_mtime == "")||(ccode == "")) {
LS.setfield(info, "error", "cannot read source file");
LS.setfield(info, "closure", null);
} else if (luaL_loadbuffer(L, ccode.c_str(), ccode.size(), cfn.c_str()) == 0) {
lua_setfield(L, info.index(), "closure");
LS.setfield(info, "error", null);
} else {
lua_setfield(L, info.index(), "error");
LS.setfield(info, "closure", null);
}
}
return LS.result();
}
int lpx_source_updateall(lua_State *L) {
LuaArg source;
LuaRet newdb;
LuaVar info, fn, seq;
LuaStack LS(L, source, newdb, info, fn, seq);
// Read the list of filenames.
std::string ctrl = "syslua/control.lst";
util::stringvec filenames = util::trim_and_uncomment(util::read_lines(ctrl));
if (filenames.empty()) {
luaL_error(L, "cannot read source database control.lst");
}
// Process the files one by one.
LS.newtable(newdb);
for (int i = 0; i < filenames.size(); i++) {
LS.setstring(fn, filenames[i]);
// Call source_updatefile to get the updated info for one file.
lua_pushvalue(L, source.index());
lua_pushvalue(L, fn.index());
lpx_source_updatefile(L);
lua_replace(L, info.index());
// Insert the sequence number and put finalized info into the new database.
LS.setnumber(seq, i + 1);
LS.setfield(info, "sequence", seq);
LS.rawset(newdb, fn, info);
}
return LS.result();
}
// Get a class from the class database.
//
// CLASSNAME
// if classname is already present, and is a table, return it.
// if classname is already present, and not a table, error.
// if classname is not present, create and initialize it.
//
int lpx_source_class(lua_State *L) {
LuaArg classname;
LuaRet classtab;
LuaVar classdb, action;
LuaStack LS(L, classname, classtab, classdb, action);
LS.checktype(classname, LUA_TSTRING);
// Get a pointer to the classdb.
LS.getfield(classdb, LUA_REGISTRYINDEX, "classdb");
if (!LS.istable(classdb)) {
LS.newtable(classdb);
LS.setfield(LUA_REGISTRYINDEX, "classdb", classdb);
}
// Get the classtab from the classdb, sanity check it.
LS.rawget(classtab, classdb, classname);
if (LS.istable(classtab)) {
return LS.result();
} else if (!LS.isnil(classtab)) {
luaL_error(L, "%s is not a class", LS.tostring(classname).c_str());
}
// Create a new classtab and store it in the classdb.
LS.newtable(classtab);
LS.rawset(classdb, classname, classtab);
LS.setfield(classtab, "__index", classtab);
LS.setfield(classtab, "__class", classname);
LS.newtable(action);
LS.setfield(classtab, "action", action);
return LS.result();
}
// Reset a class database:
//
// Clear out all classes. Instead of replacing the class tables,
// it simply deletes all keys. That way, if somebody has a pointer
// to a class, the pointer is not invalidated.
//
int lpx_source_resetclasses(lua_State *L) {
LuaVar classdb, classname, classtab, action, key;
LuaStack LS(L, classname, classtab, classdb, action, key);
// Get a pointer to the classdb.
LS.getfield(classdb, LUA_REGISTRYINDEX, "classdb");
if (!LS.istable(classdb)) {
LS.newtable(classdb);
LS.setfield(LUA_REGISTRYINDEX, "classdb", classdb);
}
// Iterate over the classdb, clearing it.
LS.setnil(classname);
while (LS.next(classdb, classname, classtab) != 0) {
if (LS.istable(classtab)) {
LS.setstring(key, "action");
LS.rawget(action, classtab, key);
if (LS.istable(action)) {
lua_pushvalue(L, action.index());
lpx_table_clear(L);
} else {
LS.newtable(action);
}
lua_pushvalue(L, classtab.index());
lpx_table_clear(L);
LS.setfield(classtab, "__index", classtab);
LS.setfield(classtab, "__class", classname);
LS.setfield(classtab, "action", action);
}
}
return LS.result();
}
void luaopen_lpx_source(lua_State *L) {
LuaStack::reg(L, "source", "updatefile", LuaArgCheck<2, lpx_source_updatefile>);
LuaStack::reg(L, "source", "updateall", LuaArgCheck<1, lpx_source_updateall>);
LuaStack::reg(L, "source", "class", LuaArgCheck<1, lpx_source_class>);
LuaStack::reg(L, "source", "resetclasses", LuaArgCheck<0, lpx_source_resetclasses>);
LuaStack::reg(L, 0 , "class", LuaArgCheck<1, lpx_source_class>);
}