Implemented PrintBuffer class. (Whew).
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132
luprex/core/cpp/printbuffer.hpp
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132
luprex/core/cpp/printbuffer.hpp
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////////////////////////////////////////////////////////////////////////////////
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//
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// PRINTBUFFER
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//
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// Lua has a 'print' statement - in client-server mode, where does the output of
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// the 'print' statement go? We need to be able to handle print-statements on
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// the server (and forward them to the client), and we need for predictive
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// prints to be handled gracefully.
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//
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// Class PrintBuffer is a buffer for storing the output of the print statement.
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// It is part of the actor tangible. When a lua thread calls 'print', the print
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// goes into stringstream lthread_console. When the thread stops or yields, the
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// contents of lthread_console are converted to lines and transferred to the
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// PrintBuffer of the actor. From there, it gets difference transmitted, and the
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// client can probe it.
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//
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// Suppose, for example, that the player logs in and invokes a plan that prints
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// six lines from a Robert Frost poem. That plan is executed by both the master
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// model and the synchronous model. When the thread finishes, the PrintBuffer
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// in the actor in the master model will contain this:
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//
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// * Block 0: Whose woods these are I think I know. [authoritative]
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// * Block 1: His house is in the village though; [authoritative]
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// * Block 2: He will not see me stopping here [authoritative]
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// * Block 3: To watch his woods fill up with snow. [authoritative]
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// * Block 4: My little horse must think it queer [authoritative]
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// * Block 5: To stop without a farmhouse near. [authoritative]
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//
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// Note that the buffer stores line numbers, which start from zero the moment
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// the player logs in. In the master model, all lines are always authoritative
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// because everything in the master model is authoritative. In the synchronous
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// model, the PrintBuffer is likely to contain the same strings, but the lines
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// will all be marked as [prediction] instead of [authoritative].
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//
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// When the server difference transmits, the difference transmission will fix up
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// any mistakes in the PrintBuffer in the synchronous model. In the process, it
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// will also fix up any [prediction] changing it to [authoritative].
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//
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// Periodically, the oldest lines in the buffer will get discarded. More on
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// this later. When lines get discarded, the line numbers don't change. For
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// example, if we were to discard three lines from the buffer above, this is
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// what would remain:
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//
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// * Line 3: To watch his woods fill up with snow. [authoritative]
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// * Line 4: My little horse must think it queer [authoritative]
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// * Line 5: To stop without a farmhouse near. [authoritative]
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//
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// The client will periodically probe the PrintBuffer. Suppose it sees all six
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// lines of the Robert Frost poem. The next time it probes the buffer, it will
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// still see those same six lines. The client will continue to see those six
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// lines until it takes explicit steps.
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//
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// Here's how we keep the buffer from growing forever. The client probes the
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// PrintBuffer, and sees some authoritative lines. The client downloads and
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// stores those lines locally. Once the lines are stored locally in the client,
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// the client injects a command into the command stream: "delete from
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// PrintBuffer up to line N" into the command stream. This will cause the
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// engine to discard the lines that the client no longer needs.
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//
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// Note that when the client injects a "delete from PrintBuffer" into the
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// command stream, that's an invoke-command that has to follow the same process
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// as any other client invoke command. It can take time for it to get
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// processed. Therefore, the client must be prepared that it might see some
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// redundant lines for a little while.
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//
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////////////////////////////////////////////////////////////////////////////////
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#ifndef PRINTBUFFER_HPP
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#define PRINTBUFFER_HPP
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#include "streambuffer.hpp"
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#include "util.hpp"
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#include <deque>
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#include <string>
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#include <memory>
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class PrintBuffer {
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private:
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// The most recent lines printed.
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std::deque<std::string> lines_;
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// Line number of the first line in the buffer. From this, all other
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// line numbers can be inferred.
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int first_line_;
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// Line number of the first unchecked line in the buffer. All line
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// numbers including this one and beyond are unchecked.
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int first_unchecked_;
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// The world type of the enclosing model. This is used to determine
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// whether add_string increments the n_checked counter or not.
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util::WorldType world_type_;
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// Add a line of text (internal). Line is expected to NOT contain
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// a newline (or any other weird control characters).
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void add_line(const char *line, int len);
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// Return the line number beyond the end of the buffer.
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int last_line() const { return first_line_ + int(lines_.size()); }
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// Get the specified line number.
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const std::string &nth(int n) const { return lines_[n - first_line_]; }
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public:
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PrintBuffer(util::WorldType wt);
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// Add a string. If the string doesn't end in a newline, a newline
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// is added. The string is broken into lines, and the lines are added
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// to the PrintBuffer.
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void add_string(const char *text, int len);
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void add_string(const std::string &s);
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// Discard lines up to but not including line N.
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void discard_upto(int n);
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// Difference transmission
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void diff(const PrintBuffer &auth, StreamBuffer *sb) const;
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void patch(StreamBuffer *sb);
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// Clear the buffer (for unit testing)
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void clear();
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// Print the entire contents of the buffer to a string (for unit testing).
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std::string debug_string() const;
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};
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using UniquePrintBuffer = std::unique_ptr<PrintBuffer>;
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#endif // PRINTBUFFER_HPP
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