Implemented PrintBuffer class. (Whew).
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@@ -8,6 +8,7 @@
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#include "animqueue.hpp"
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#include "invocation.hpp"
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#include "streambuffer.hpp"
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#include "printbuffer.hpp"
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#include "sched.hpp"
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#include "source.hpp"
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#include "gui.hpp"
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@@ -62,6 +63,13 @@ public:
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//
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IdPlayerPool id_player_pool_;
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// Print Buffer
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//
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// In non-actors, this is a null pointer. Stores the console
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// output for this actor until it can be probed by the client.
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//
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UniquePrintBuffer print_buffer_;
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// constructor.
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//
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Tangible(World *w, int64_t id);
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