Much better handling of type lookups
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@@ -161,8 +161,7 @@ public:
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return Result;
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}
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static bool SaveBlueprintPackage(UBlueprint* BP);
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static UClass* FindClassByName(const FString& ClassName);
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static bool SaveBlueprintPackage(UBlueprint* BP);
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// ----- Material helpers -----
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static void EnsureMaterialGraph(UMaterial* Material);
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