Fix constness in certain operations
This commit is contained in:
@@ -425,9 +425,8 @@ std::string AnimQueue::debug_string() const {
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return oss.str();
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}
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void AnimQueue::serialize(StreamBuffer *sb) {
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void AnimQueue::serialize_size_and_steps(StreamBuffer *sb) const {
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assert(valid()); // can't serialize an invalid animqueue.
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sb->write_int64(version_number_);
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sb->write_uint8(size_limit_);
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sb->write_uint8(steps_.size());
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for (const AnimStep &step : steps_) {
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@@ -435,8 +434,12 @@ void AnimQueue::serialize(StreamBuffer *sb) {
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}
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}
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void AnimQueue::deserialize(StreamBuffer *sb) {
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version_number_ = sb->read_int64();
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void AnimQueue::serialize(StreamBuffer *sb) const {
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serialize_size_and_steps(sb);
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sb->write_int64(version_number_);
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}
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void AnimQueue::deserialize_size_and_steps(StreamBuffer *sb) {
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size_limit_ = sb->read_uint8();
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size_t nsteps = sb->read_uint8();
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steps_.resize(nsteps);
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@@ -447,6 +450,11 @@ void AnimQueue::deserialize(StreamBuffer *sb) {
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}
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}
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void AnimQueue::deserialize(StreamBuffer *sb) {
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deserialize_size_and_steps(sb);
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version_number_ = sb->read_int64();
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}
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bool AnimQueue::need_patch(const AnimQueue &auth) const {
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// Sanity check.
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assert(valid());
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@@ -182,7 +182,9 @@ public:
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void add(int64_t id, const AnimStep &step);
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// Serialize or deserialize to a StreamBuffer
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void serialize(StreamBuffer *sb);
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void serialize_size_and_steps(StreamBuffer *sb) const;
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void deserialize_size_and_steps(StreamBuffer *sb);
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void serialize(StreamBuffer *sb) const;
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void deserialize(StreamBuffer *sb);
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// Difference transmission
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@@ -80,7 +80,7 @@ int64_t IdGlobalPool::alloc_id_for_thread(lua_State *L) {
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}
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}
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void IdGlobalPool::serialize(StreamBuffer *sb) {
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void IdGlobalPool::serialize(StreamBuffer *sb) const {
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sb->write_int64(next_batch_);
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sb->write_int64(next_id_);
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sb->write_uint32(salvaged_.size());
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@@ -171,7 +171,7 @@ void IdPlayerPool::prepare_thread(lua_State *L) {
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lua_setnextid(L, get_batch());
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}
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void IdPlayerPool::serialize(StreamBuffer *sb) {
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void IdPlayerPool::serialize(StreamBuffer *sb) const {
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sb->write_uint8(fifo_capacity_);
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sb->write_uint8(ranges_.size());
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for (int64_t batch : ranges_) {
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@@ -110,7 +110,7 @@ public:
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int64_t alloc_id_for_thread(lua_State *L);
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// Serialize to or deserialize from a streambuffer.
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void serialize(StreamBuffer *sb);
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void serialize(StreamBuffer *sb) const;
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void deserialize(StreamBuffer *sb);
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// Generate a debug string.
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@@ -176,7 +176,7 @@ public:
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// Serialize to or deserialize from a streambuffer.
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// Caution: the pointer to the global pool is not serialized or deserialized.
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void serialize(StreamBuffer *sb);
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void serialize(StreamBuffer *sb) const;
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void deserialize(StreamBuffer *sb);
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// Difference transmission
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@@ -8,6 +8,7 @@
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#include <ostream>
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#include <tuple>
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#include <utility>
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#include "luastack.hpp"
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namespace util {
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@@ -98,8 +98,17 @@ Tangible *World::tangible_get(int64_t id) {
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}
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}
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std::vector<Tangible*> World::tangible_get_all(const std::vector<int64_t> &ids) {
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std::vector<Tangible*> result(ids.size());
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const Tangible *World::tangible_get(int64_t id) const {
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auto iter = tangibles_.find(id);
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if (iter == tangibles_.end()) {
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return nullptr;
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} else {
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return iter->second.get();
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}
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}
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World::TanVector World::tangible_get_all(const IdVector &ids) const {
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TanVector result(ids.size());
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for (int i = 0; i < int(ids.size()); i++) {
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result[i] = tangible_get(ids[i]);
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}
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@@ -152,8 +161,8 @@ void World::tangible_delete(lua_State *L, int64_t id) {
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LS.result();
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}
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util::IdVector World::get_near(int64_t player_id, float radius, bool exclude_nowhere) {
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Tangible *player = tangible_get(player_id);
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util::IdVector World::get_near(int64_t player_id, float radius, bool exclude_nowhere) const {
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const Tangible *player = tangible_get(player_id);
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if (player == nullptr) {
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return IdVector();
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}
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@@ -494,24 +503,54 @@ void World::rollback() {
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deserialize(&snapshot_);
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}
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void World::difference_transmit(int64_t actor_id, World *master, StreamBuffer *sb) {
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void World::difference_transmit(int64_t actor_id, const World *master, StreamBuffer *sb) {
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StreamBuffer tsb;
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diff_actor_essentials(actor_id, master, &tsb);
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// Get the actor in both models.
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const Tangible *s_actor = tangible_get(actor_id);
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const Tangible *m_actor = master->tangible_get(actor_id);
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assert(s_actor != nullptr);
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assert(m_actor != nullptr);
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// Pass one: update the actor essentials.
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assert(tsb.at_eof());
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diff_actor_essentials(m_actor, s_actor, &tsb);
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tsb.copy_into(sb);
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patch_actor_essentials(&tsb);
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diff_visible_animations(actor_id, master, &tsb);
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// Get the list of tangibles visible in either model.
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// Some tangibles may be missing in the master, some may be missing in the sync.
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util::IdVector visible = PlaneMap::sort_union_id_vectors(
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master->get_near(actor_id, 100.0, true),
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this->get_near(actor_id, 100.0, true));
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TanVector m_visible = tangible_get_all(visible);
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TanVector s_visible = tangible_get_all(visible);
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assert(m_visible.size() == s_visible.size());
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// Pass two: update visible animations.
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assert(tsb.at_eof());
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diff_visible_animations(m_visible, s_visible, &tsb);
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tsb.copy_into(sb);
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patch_visible_animations(&tsb);
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// Copy the version number from master animqueue to synch animqueue.
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for (int i = 0; i < int(m_visible.size()); i++) {
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const Tangible *m_tan = m_visible[i];
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if (m_tan != nullptr) {
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Tangible *s_tan = const_cast<Tangible *>(s_visible[i]);
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if (s_tan == nullptr) {
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s_tan = tangible_get(m_tan->id());
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assert(s_tan != nullptr);
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}
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s_tan->anim_queue_.update_version(m_tan->anim_queue_);
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}
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}
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assert(tsb.at_eof());
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}
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void World::diff_actor_essentials(int64_t actor_id, World *master, StreamBuffer *sb) {
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Tangible *s_actor = tangible_get(actor_id);
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Tangible *m_actor = master->tangible_get(actor_id);
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assert(s_actor != nullptr);
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assert(m_actor != nullptr);
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sb->write_int64(actor_id);
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void World::diff_actor_essentials(const Tangible *m_actor, const Tangible *s_actor, StreamBuffer *sb) {
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sb->write_int64(m_actor->id());
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s_actor->id_player_pool_.diff(m_actor->id_player_pool_, sb);
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s_actor->anim_queue_.diff(m_actor->anim_queue_, sb);
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}
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@@ -524,29 +563,19 @@ void World::patch_actor_essentials(StreamBuffer *sb) {
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s_actor->update_plane_item();
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}
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void World::diff_visible_animations(int64_t actor_id, World *master, StreamBuffer *sb) {
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// Get the list of tangibles visible in either model.
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util::IdVector visible = PlaneMap::sort_union_id_vectors(
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master->get_near(actor_id, 100.0, true),
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this->get_near(actor_id, 100.0, true));
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// Some tangibles may be missing in the master, some may be missing in the sync.
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std::vector<Tangible *> m_visible = tangible_get_all(visible);
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std::vector<Tangible *> s_visible = tangible_get_all(visible);
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assert(m_visible.size() == s_visible.size());
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void World::diff_visible_animations(const TanVector &mvis, const TanVector &svis, StreamBuffer *sb) {
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// For each tangible missing in the synchronous model, send the
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// necessary information to create the tangible.
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sb->write_int32(0);
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int count_pos = sb->total_writes();
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int count = 0;
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for (int i = 0; i < int(s_visible.size()); i++) {
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Tangible *mt = m_visible[i];
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Tangible *st = s_visible[i];
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for (int i = 0; i < int(svis.size()); i++) {
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const Tangible *mt = mvis[i];
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const Tangible *st = svis[i];
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if (st == nullptr) {
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count += 1;
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sb->write_int64(mt->id());
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mt->anim_queue_.serialize(sb);
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mt->anim_queue_.serialize_size_and_steps(sb);
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}
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}
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sb->overwrite_int32(count_pos, count);
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@@ -556,9 +585,9 @@ void World::diff_visible_animations(int64_t actor_id, World *master, StreamBuffe
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sb->write_int32(0);
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count_pos = sb->total_writes();
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count = 0;
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for (int i = 0; i < int(s_visible.size()); i++) {
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Tangible *mt = m_visible[i];
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Tangible *st = s_visible[i];
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for (int i = 0; i < int(svis.size()); i++) {
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const Tangible *mt = mvis[i];
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const Tangible *st = svis[i];
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if (mt == nullptr) {
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count += 1;
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sb->write_int64(st->id());
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@@ -571,9 +600,9 @@ void World::diff_visible_animations(int64_t actor_id, World *master, StreamBuffe
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sb->write_int32(0);
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count_pos = sb->total_writes();
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count = 0;
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for (int i = 0; i < int(s_visible.size()); i++) {
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Tangible *mt = m_visible[i];
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Tangible *st = s_visible[i];
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for (int i = 0; i < int(svis.size()); i++) {
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const Tangible *mt = mvis[i];
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const Tangible *st = svis[i];
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if ((mt != nullptr) && (st != nullptr)) {
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if (st->anim_queue_.need_patch(mt->anim_queue_)) {
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count++;
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@@ -591,7 +620,7 @@ void World::patch_visible_animations(StreamBuffer *sb) {
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for (int i = 0; i < count; i++) {
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int64_t id = sb->read_int64();
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Tangible *t = tangible_make(state(), id, false);
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t->anim_queue_.deserialize(sb);
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t->anim_queue_.deserialize_size_and_steps(sb);
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t->update_plane_item();
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}
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@@ -68,7 +68,7 @@ public:
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// Get the ID
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//
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int64_t id() { return plane_item_.id(); }
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int64_t id() const { return plane_item_.id(); }
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void update_plane_item();
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bool is_an_actor() { return (id_player_pool_.get_fifo_capacity() > 0); }
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@@ -78,7 +78,7 @@ public:
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class World {
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public:
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using IdVector = util::IdVector;
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using TangibleVector = std::vector<Tangible*>;
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using TanVector = std::vector<const Tangible*>;
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using Redirects = std::map<int64_t, int64_t>;
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// Constructor.
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@@ -107,7 +107,7 @@ public:
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// Get a list of the tangibles that are near the player. If 'exclude_nowhere' is
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// true, exclude any tangibles on the nowhere plane.
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//
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IdVector get_near(int64_t player_id, float radius, bool exclude_nowhere);
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IdVector get_near(int64_t player_id, float radius, bool exclude_nowhere) const;
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// Make a tangible.
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//
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@@ -120,10 +120,7 @@ public:
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// Get a pointer to the specified tangible.
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//
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Tangible *tangible_get(int64_t id);
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// Get pointers to many tangibles.
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//
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TangibleVector tangible_get_all(const IdVector &ids);
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const Tangible *tangible_get(int64_t id) const;
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// Get a pointer to the specified tangible.
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//
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@@ -131,6 +128,10 @@ public:
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// a lua error is generated.
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//
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Tangible *tangible_get(lua_State *L, int idx);
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// Get pointers to many tangibles.
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//
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TanVector tangible_get_all(const IdVector &ids) const;
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// Delete the specified tangible.
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//
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@@ -182,7 +183,7 @@ public:
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// so that they can be sent to the client. It also applies the diffs
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// to this model.
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//
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void difference_transmit(int64_t actor, World *master, StreamBuffer *sb);
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void difference_transmit(int64_t actor, const World *master, StreamBuffer *sb);
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// Apply differences.
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//
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@@ -213,7 +214,7 @@ private:
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// Before we do anything else, we need to get the actor in the right place.
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// We also update the actor's ID allocation pipeline.
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//
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void diff_actor_essentials(int64_t actor_id, World *master, StreamBuffer *sb);
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static void diff_actor_essentials(const Tangible *mactor, const Tangible *sactor, StreamBuffer *sb);
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void patch_actor_essentials(StreamBuffer *sb);
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// Pass 2 of difference transmission: visible animations.
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@@ -221,7 +222,7 @@ private:
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// Synchronizes the animation status of every tangible inside the visibility
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// radius of either model. Creates missing tangibles and deletes excess tangibles.
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//
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void diff_visible_animations(int64_t actor_id, World *master, StreamBuffer *sb);
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static void diff_visible_animations(const TanVector &mvis, const TanVector &svis, StreamBuffer *sb);
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void patch_visible_animations(StreamBuffer *sb);
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private:
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