More work on debug_string
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@@ -72,12 +72,6 @@
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#include "streambuffer.hpp"
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class IdGlobalPool {
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private:
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std::vector<int64_t> salvaged_;
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int64_t next_batch_;
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int64_t next_id_;
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friend int unittests_idalloc(lua_State *L);
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public:
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// Construct and destroy global pools. Note that after constructing
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// a global pool, it is generally also necessary to initialize it
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@@ -118,15 +112,18 @@ public:
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// Serialize to or deserialize from a streambuffer.
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void serialize(StreamBuffer *sb);
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void deserialize(StreamBuffer *sb);
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// Generate a debug string.
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std::string debug_string() const;
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private:
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std::vector<int64_t> salvaged_;
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int64_t next_batch_;
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int64_t next_id_;
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friend int unittests_idalloc(lua_State *L);
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};
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class IdPlayerPool {
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private:
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IdGlobalPool *global_;
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int fifo_capacity_;
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std::deque<int64_t> ranges_;
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friend int unittests_idalloc(lua_State *L);
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public:
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// Construct a player pool.
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//
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@@ -189,6 +186,15 @@ public:
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//
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bool make_patch(const IdPlayerPool &auth, StreamBuffer *sb) const;
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void apply_patch(StreamBuffer *sb);
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// Debug string.
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std::string debug_string() const;
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private:
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IdGlobalPool *global_;
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int fifo_capacity_;
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std::deque<int64_t> ranges_;
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friend int unittests_idalloc(lua_State *L);
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};
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#endif // IDALLOC_HPP
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