Removed 'autofinish' from the animation C++ system, replaced it with more elegant implementation in blueprint.
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@@ -6,6 +6,7 @@
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#include "Kismet/KismetSystemLibrary.h"
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#include "Kismet2/KismetDebugUtilities.h"
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#include "Kismet/KismetTextLibrary.h"
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#include "AnimQueue.h"
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ELogVerbosity::Type UlxBlueprintErrorLibrary::ConvertElxLogVerbosity(ElxLogVerbosity Verbosity) {
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switch (Verbosity) {
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@@ -207,6 +208,15 @@ FFormatArgumentData UlxFormatDataLibrary::FormatArgumentDataLuaValues(const UlxL
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return Result;
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}
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FFormatArgumentData UlxFormatDataLibrary::FormatArgumentDataAnimationStep(const FlxAnimationStep &Value, const FString &Name)
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{
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FFormatArgumentData Result;
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Result.ArgumentValueType = EFormatArgumentType::Text;
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Result.ArgumentName = Name;
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Result.ArgumentValue = FText::FromString(UlxAnimationStepLibrary::AnimationStepDebugString(Value));
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return Result;
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}
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FFormatArgumentData UlxBlueprintErrorLibrary::FormatArgumentDataBlank(const FString &Name)
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{
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FFormatArgumentData Result;
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