Removed 'autofinish' from the animation C++ system, replaced it with more elegant implementation in blueprint.
This commit is contained in:
@@ -17,6 +17,7 @@
|
||||
#include "BlueprintErrors.generated.h"
|
||||
|
||||
class UlxLuaValues;
|
||||
struct FlxAnimationStep;
|
||||
|
||||
/*
|
||||
* enum class ElxLogVerbosity, below, contains all the same error severity levels
|
||||
@@ -150,6 +151,9 @@ public:
|
||||
|
||||
UFUNCTION(BlueprintPure, meta = (BlueprintInternalUseOnly = "true"), Category = "Luprex|Utility")
|
||||
static FFormatArgumentData FormatArgumentDataLuaValues(const UlxLuaValues *Value, const FString &Name);
|
||||
|
||||
UFUNCTION(BlueprintPure, meta = (BlueprintInternalUseOnly = "true"), Category = "Luprex|Utility")
|
||||
static FFormatArgumentData FormatArgumentDataAnimationStep(const FlxAnimationStep &Value, const FString &Name);
|
||||
};
|
||||
|
||||
/* Debug Blueprint Errors output device.
|
||||
|
||||
Reference in New Issue
Block a user