Removed 'autofinish' from the animation C++ system, replaced it with more elegant implementation in blueprint.

This commit is contained in:
2025-09-22 16:17:21 -04:00
parent e8bc3389a6
commit 4b0f85ef19
11 changed files with 47 additions and 75 deletions

View File

@@ -17,6 +17,7 @@
#include "BlueprintErrors.generated.h"
class UlxLuaValues;
struct FlxAnimationStep;
/*
* enum class ElxLogVerbosity, below, contains all the same error severity levels
@@ -150,6 +151,9 @@ public:
UFUNCTION(BlueprintPure, meta = (BlueprintInternalUseOnly = "true"), Category = "Luprex|Utility")
static FFormatArgumentData FormatArgumentDataLuaValues(const UlxLuaValues *Value, const FString &Name);
UFUNCTION(BlueprintPure, meta = (BlueprintInternalUseOnly = "true"), Category = "Luprex|Utility")
static FFormatArgumentData FormatArgumentDataAnimationStep(const FlxAnimationStep &Value, const FString &Name);
};
/* Debug Blueprint Errors output device.