Removed 'autofinish' from the animation C++ system, replaced it with more elegant implementation in blueprint.

This commit is contained in:
2025-09-22 16:17:21 -04:00
parent e8bc3389a6
commit 4b0f85ef19
11 changed files with 47 additions and 75 deletions

View File

@@ -126,7 +126,8 @@ public:
// tangibles that have been changed.
void UpdateTangibles();
// Maybe call 'BecomePossessed' on the player tangible.
// Look for a tangible whose ID is equal to the current actor ID.
// Tell the player controller to possess that tangible.
void UpdatePossessedTangible();
// Call 'CalculateLookAt', but only if everything is valid.