Removed 'autofinish' from the animation C++ system, replaced it with more elegant implementation in blueprint.

This commit is contained in:
2025-09-22 16:17:21 -04:00
parent e8bc3389a6
commit 4b0f85ef19
11 changed files with 47 additions and 75 deletions

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@@ -29,7 +29,7 @@ public:
UPROPERTY()
TMap<int64, UlxTangible*> IdToTangible;
// The Tangible ID of the posessed tangible, if any.
// The Tangible ID of the possessed tangible, if any.
UlxTangible *PossessedTangible;
public: