Removed 'autofinish' from the animation C++ system, replaced it with more elegant implementation in blueprint.
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@@ -29,7 +29,7 @@ public:
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UPROPERTY()
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TMap<int64, UlxTangible*> IdToTangible;
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// The Tangible ID of the posessed tangible, if any.
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// The Tangible ID of the possessed tangible, if any.
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UlxTangible *PossessedTangible;
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public:
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