Removed 'autofinish' from the animation C++ system, replaced it with more elegant implementation in blueprint.
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@@ -25,7 +25,7 @@ end
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function engio.move(action, xyz, facing)
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-- todo: sanity check the parameters.
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dprint("engio.move ", action, " ", xyz[1], " ", xyz[2], " ", xyz[3])
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tangible.animate(actor, nil, {action=action, xyz=xyz, facing=facing})
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tangible.animate(actor, nil, {action=action, interactive=true, xyz=xyz, facing=facing})
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end
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function cube.lookhotkeys(keys)
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