Initial work on spawning tangibles from Luprex
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@@ -46,6 +46,9 @@ public:
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// Transfer console output from the Luprex engine to unreal.
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void UpdateConsoleOutput();
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// Update the tangibles according to what Luprex tells us.
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void UpdateTangibles();
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// Trigger the update task, if enough time has passed.
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void MaybeTriggerUpdateTask(float deltaseconds);
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@@ -69,6 +72,10 @@ public:
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// Luprex socket system. Aside from construction, only touched by Luprex thread.
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TUniquePtr<FLpxSockets> Sockets;
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// True if 'BeginPlay' has been successfully completed.
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//
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bool Playing;
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// Amount of elapsed time.
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float EngineSeconds;
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