Make the server automatically tick and send diffs periodically
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@@ -14,6 +14,8 @@ public:
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int64_t actor_id_;
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SharedChannel channel_;
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UniqueWorld sync_;
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double last_diff_;
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bool async_diff_;
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};
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using UniqueClient = std::unique_ptr<Client>;
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using ClientVector = eng::vector<UniqueClient>;
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@@ -29,6 +31,8 @@ public:
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HttpChannelVec http_server_channels_;
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int64_t admin_id_;
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Gui gui_;
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int next_diff_chan_;
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double next_tick_;
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public:
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virtual void event_init(std::string_view srcpk, int argc, char *argv[]) override {
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@@ -57,6 +61,9 @@ public:
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// Export stuff to the graphics engine.
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set_visible_world_and_actor(master_.get(), admin_id_);
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// for ticking.
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next_tick_ = 0.0;
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}
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void do_luainvoke_command(const util::StringVec &words) {
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@@ -165,11 +172,14 @@ public:
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client->channel_->out()->write_uint8(util::MSG_ACK);
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client->channel_->out()->write_uint32(0);
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client->sync_->invoke(inv);
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send_diffs(client);
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client->async_diff_ = true;
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return true;
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}
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virtual void event_update() override {
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// Get the clock.
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double clock = get_clock();
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// Execute any queued invocations.
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// We just feed these directly into the master model.
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eng::vector<UniqueInvocation> invocations = get_queued_invocations();
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@@ -200,13 +210,14 @@ public:
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client->actor_id_ = master_->create_login_actor();
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// TODO: initialize the login actor on the master.
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client->channel_ = std::move(chan);
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client->async_diff_ = true;
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client->last_diff_ = -100.0;
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client->sync_.reset(new World(WORLD_TYPE_PREDICTIVE));
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// This login actor is never used, it is just to preserve the invariant that
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// the client model and the server synchronous model are identical.
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client->sync_->create_login_actor();
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clients_.emplace_back(client);
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stdostream() << "New client: actor id=" << client->actor_id_ << std::endl;
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send_diffs(clients_.back());
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} else if (chan->port() == 8080) {
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HttpChannel htchan;
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htchan.channel_ = chan;
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@@ -214,6 +225,13 @@ public:
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}
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}
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// If the clock has advanced far enough, tick the master model.
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if (clock >= next_tick_) {
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master_->invoke(Invocation(Invocation::KIND_TICK, 0, 0, ""));
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next_tick_ += 1.0;
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if (next_tick_ < clock + 0.3) next_tick_ = clock + 0.3;
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}
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// Traverse all existing channels, process any communication.
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for (UniqueClient &client : clients_) {
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if (client->channel_->closed()) {
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@@ -223,6 +241,15 @@ public:
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// Check for received invocations.
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while (handle_invocation(client));
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// Possibly send a diff.
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double diffdelay = 5.0;
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if (client->async_diff_) diffdelay = 0.1;
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if (clock >= client->last_diff_ + diffdelay) {
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send_diffs(client);
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client->last_diff_ = clock;
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client->async_diff_ = false;
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}
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}
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util::remove_nullptrs(clients_);
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