Implement FlxStreamBuffer and beginnings of ConsoleCommands in unreal

This commit is contained in:
2023-10-24 01:44:09 -04:00
parent 9dc9d31d54
commit 5381b5708a
6 changed files with 106 additions and 219 deletions

View File

@@ -43,6 +43,9 @@ public:
UPROPERTY(EditDefaultsOnly, Category = TangibleClasses)
TSubclassOf<AActor> ClassTangibleActor;
// Execute a debugging command, typed on the GUI.
void ExecuteDebuggingCommand(const FString &fs);
// Transfer console output from the Luprex engine to unreal.
void UpdateConsoleOutput();