Implement FlxStreamBuffer and beginnings of ConsoleCommands in unreal
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@@ -43,6 +43,9 @@ public:
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UPROPERTY(EditDefaultsOnly, Category = TangibleClasses)
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TSubclassOf<AActor> ClassTangibleActor;
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// Execute a debugging command, typed on the GUI.
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void ExecuteDebuggingCommand(const FString &fs);
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// Transfer console output from the Luprex engine to unreal.
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void UpdateConsoleOutput();
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