UCS2 conversion for unreal
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@@ -248,7 +248,7 @@ struct EngineWrapper {
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//
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void (*hook_dprint)(void (*func)(const char *oneline, size_t size));
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// Restore the wrapper to its initial blank state.
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// Release: delete the engine object and close log files.
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//
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// Note that the wrapper must have already been initialized using
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// init_engine_wrapper. Otherwise, the 'release' function pointer would not
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