Add invoke_lua function to world model
This commit is contained in:
@@ -1,6 +1,15 @@
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#include "invocation.hpp"
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const std::string &InvocationData::get(const std::string &key) const {
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static std::string blank_;
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auto iter = find(key);
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if (iter == end()) {
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return blank_;
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} else {
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return iter->second;
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}
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}
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void InvocationData::serialize(StreamBuffer *sb) const {
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assert(int(size()) < 65536);
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@@ -9,6 +9,8 @@
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class InvocationData : public std::map<std::string, std::string> {
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public:
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const std::string &get(const std::string &key) const;
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void serialize(StreamBuffer *sb) const;
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void deserialize(StreamBuffer *sb);
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};
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@@ -18,6 +20,7 @@ public:
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enum Kind {
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KIND_INVALID,
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KIND_PLAN,
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KIND_LUA,
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};
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private:
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@@ -47,60 +47,6 @@ public:
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static lua_State *globalL = NULL;
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static void lstop(lua_State *L, lua_Debug *ar)
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{
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(void)ar; /* unused arg. */
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lua_sethook(L, NULL, 0, 0);
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/* Avoid luaL_error -- a C hook doesn't add an extra frame. */
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luaL_where(L, 0);
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lua_pushfstring(L, "%sinterrupted!", lua_tostring(L, -1));
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lua_error(L);
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}
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static void laction(int i)
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{
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signal(i, SIG_DFL); /* if another SIGINT happens before lstop,
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terminate process (default action) */
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lua_sethook(globalL, lstop, LUA_MASKCALL | LUA_MASKRET | LUA_MASKCOUNT, 1);
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}
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static void l_message(const char *msg)
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{
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fputs(msg, stderr);
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fputc('\n', stderr);
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fflush(stderr);
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}
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void TextGame::do_lua(const std::string &exp) {
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assert(world_->stack_is_clear());
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lua_State *L = world_->state();
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// push the compiled function.
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int status = luaL_loadbuffer(L, exp.c_str(), exp.size(), "=stdin");
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assert(status == LUA_OK);
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globalL = L;
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signal(SIGINT, laction);
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status = traceback_pcall(L, 0, LUA_MULTRET);
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signal(SIGINT, SIG_DFL);
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if (status == LUA_OK) {
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if (lua_gettop(L) > 0) {
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lfn_pprint_pprint(L);
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lua_settop(L, 0);
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}
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} else {
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const char *msg = lua_tostring(L, -1);
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if (msg == NULL) {
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msg = "(error object is not a string)";
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}
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l_message(msg);
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lua_pop(L, 1);
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lua_gc(L, LUA_GCCOLLECT, 0);
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}
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assert(world_->stack_is_clear());
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}
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void TextGame::do_view_command(const StringVec &cmd) {
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if (cmd.size() != 1) {
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std::cerr << "v command (view) takes no arguments" << std::endl;
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@@ -154,6 +100,13 @@ void TextGame::do_choose_command(const StringVec &cmd) {
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world_->invoke(inv);
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}
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void TextGame::do_lua(const std::string &exp) {
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assert(world_->stack_is_clear());
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InvocationData dummyresult;
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Invocation inv(Invocation::KIND_LUA, actor_id_, actor_id_, exp, dummyresult);
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world_->invoke(inv);
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}
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void TextGame::do_snapshot_command(const StringVec &cmd) {
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if (cmd.size() != 1) {
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std::cerr << "s command (snapshot) takes no arguments" << std::endl;
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@@ -4,6 +4,7 @@
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#include "animqueue.hpp"
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#include "gui.hpp"
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#include "traceback.hpp"
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#include "print.hpp"
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#include <iostream>
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void World::store_global_pointer(lua_State *L, World *v) {
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@@ -320,11 +321,21 @@ void World::update_gui(int64_t actor_id, int64_t place_id, Gui *gui) {
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assert(stack_is_clear());
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}
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void World::update_source(util::LuaSourcePtr source) {
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if (source != nullptr) {
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source_db_.update(*source);
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source_db_.rebuild(true);
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}
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}
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void World::invoke(const Invocation &inv) {
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switch (inv.kind()) {
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case Invocation::KIND_PLAN:
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invoke_plan(inv.actor(), inv.place(), inv.action(), inv.data());
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break;
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case Invocation::KIND_LUA:
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invoke_lua(inv.actor(), inv.place(), inv.action(), inv.data());
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break;
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default:
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// Do nothing. Standard behavior for any invalid command is to
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// simply do nothing at all. Perhaps eventually we may add a flag
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@@ -335,14 +346,56 @@ void World::invoke(const Invocation &inv) {
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}
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}
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void World::update_source(util::LuaSourcePtr source) {
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if (source != nullptr) {
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source_db_.update(*source);
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source_db_.rebuild(true);
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void World::invoke_lua(int64_t actor_id, int64_t place_id, const std::string &action, const InvocationData &data) {
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assert(stack_is_clear());
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// Get the actor and place, which must be the same.
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if (actor_id != place_id) return;
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Tangible *tactor = tangible_get(actor_id);
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if (tactor == nullptr) {
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return;
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}
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lua_State *L = state();
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LuaVar closure;
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LuaStack LS(L, closure);
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// create the compiled closure.
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int status = luaL_loadbuffer(L, action.c_str(), action.size(), "=invoke");
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lua_replace(L, closure.index());
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if (status != LUA_OK) {
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// The closure is actually an error message. Do nothing.
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LS.result();
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return;
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}
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// Call the closure.
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int top = lua_gettop(L);
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lua_pushvalue(L, closure.index());
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set_lthread_state(actor_id, place_id, false);
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status = traceback_pcall(L, 0, LUA_MULTRET);
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set_lthread_state(0, 0, false);
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// If there's an error message, print it.
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// Otherwise, pretty-print the results.
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if (status == LUA_OK) {
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for (int i = top + 1; i <= lua_gettop(L); i++) {
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LuaSpecial root(i);
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pprint(LS, root, true, &std::cout);
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std::cout << std::endl;
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}
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} else {
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const char *msg = lua_tostring(L, top);
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if (msg == NULL) {
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msg = "(error object is not a string)";
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}
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std::cerr << msg << std::endl;
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}
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LS.result();
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assert(stack_is_clear());
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}
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void World::invoke_plan(int64_t actor_id, int64_t place_id, const std::string &action, const InvocationData &idata) {
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void World::invoke_plan(int64_t actor_id, int64_t place_id, const std::string &action, const InvocationData &data) {
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assert(stack_is_clear());
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// Validate that the action is legal.
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@@ -401,7 +454,7 @@ void World::invoke_plan(int64_t actor_id, int64_t place_id, const std::string &a
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// Convert the InvocationData into a lua table.
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LS.newtable(invdata);
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for (const auto &p : idata) {
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for (const auto &p : data) {
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LS.rawset(invdata, p.first, p.second);
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}
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@@ -173,7 +173,7 @@ public:
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// To mutate a world model, create an invocation, then invoke it.
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//
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void invoke(const Invocation &inv);
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// Update the source database from disk.
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//
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// Special case: if the source pointer is nullptr, does not update.
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@@ -240,8 +240,12 @@ private:
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// Invoke a plan.
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//
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void invoke_plan(int64_t actor_id, int64_t place_id, const std::string &action, const InvocationData &idata);
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void invoke_plan(int64_t actor_id, int64_t place_id, const std::string &action, const InvocationData &data);
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// Invoke a lua string.
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//
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void invoke_lua(int64_t actor_id, int64_t place_id, const std::string &action, const InvocationData &data);
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public:
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////////////////////////////////////////////////////////////////////////////
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//
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