Add invoke_lua function to world model
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@@ -173,7 +173,7 @@ public:
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// To mutate a world model, create an invocation, then invoke it.
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//
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void invoke(const Invocation &inv);
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// Update the source database from disk.
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//
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// Special case: if the source pointer is nullptr, does not update.
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@@ -240,8 +240,12 @@ private:
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// Invoke a plan.
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//
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void invoke_plan(int64_t actor_id, int64_t place_id, const std::string &action, const InvocationData &idata);
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void invoke_plan(int64_t actor_id, int64_t place_id, const std::string &action, const InvocationData &data);
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// Invoke a lua string.
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//
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void invoke_lua(int64_t actor_id, int64_t place_id, const std::string &action, const InvocationData &data);
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public:
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////////////////////////////////////////////////////////////////////////////
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//
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