More fixes to blueprint exporter.
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@@ -33,6 +33,7 @@ private:
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// or struct, for example. But that's OK, we don't
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// need precise type info, we just need readability.
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//
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static FString FormatPinType(const FEdGraphPinType& PinType);
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static FString FormatPinType(UEdGraphPin* Pin);
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// Get the node base name as a sanitized string.
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@@ -101,6 +102,7 @@ private:
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void SortNodes();
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void AssignNodeNames();
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void EmitNode(UEdGraphNode* Node);
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void EmitLocalVariables();
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void EmitGraph();
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void EmitNodeList();
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