Improved Docs, AnimationStepApplyMesh+Materials, some other minor tweaks
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@@ -227,7 +227,7 @@ Tangible *World::tangible_make(const LuaCoreStack &LS0, LuaSlot database, int64_
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t->delete_on_disconnect_ = false;
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// AnimQueue initializes itself to a valid default state.
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AnimState state;
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AnimStepEditor state;
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state.add_defaults(nullptr);
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t->anim_queue_.clear(state);
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t->update_plane_item();
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