Fixed traceback issue, improved animqueue primitives
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@@ -7,27 +7,32 @@ function player.interface(actor, place)
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gui.menu_item("west", "Go West")
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end
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function player:printanimstate()
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graphic,plane,x,y,z,facing = tangible.animstate(self)
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print("Resulting state: ", graphic, plane, x, y, z, facing)
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end
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function player.action.north(actor, place, dialog)
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print("Moving north")
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x,y,z = tangible.xyz(place);
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tangible.animate(place, {action="walk", dy=1})
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actor:printanimstate()
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end
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function player.action.south(actor, place, dialog)
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print("Moving south")
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x,y,z = tangible.xyz(place);
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tangible.animate(place, {action="walk", dy=-1})
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actor:printanimstate()
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end
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function player.action.east(actor, place, dialog)
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print("Moving east")
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x,y,z = tangible.xyz(place);
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tangible.animate(place, {action="walk", dx=1})
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actor:printanimstate()
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end
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function player.action.west(actor, place, dialog)
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print("Moving west")
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x,y,z = tangible.xyz(place)
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tangible.animate(place, {action="walk", dx=-1})
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actor:printanimstate()
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end
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