Rearrange FormatDataLibrary to have less module coupling.
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@@ -797,3 +797,12 @@ void UlxAnimationStepLibrary::AnimationStepApplySkeletalMesh(const FlxAnimationS
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}
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}
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FFormatArgumentData UlxAnimationStepLibrary::FormatArgumentDataAnimationStep(const FlxAnimationStep &AutoConvertedValue, const FString &Name)
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{
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FFormatArgumentData Result;
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Result.ArgumentValueType = EFormatArgumentType::Text;
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Result.ArgumentName = Name;
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Result.ArgumentValue = FText::FromString(AnimationStepDebugString(AutoConvertedValue));
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return Result;
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}
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