Rearrange FormatDataLibrary to have less module coupling.
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@@ -149,6 +149,11 @@ public:
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UFUNCTION(BlueprintCallable, Category = "Luprex|Animation Step")
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static void AnimationStepApplySkeletalMesh(const FlxAnimationStep& step, bool FallbackToBP,
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USkeletalMeshComponent* MeshComp, USkeletalMesh* Fallback = nullptr);
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// Allows you to pass an animation step to Format Message.
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//
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UFUNCTION(BlueprintPure, meta = (BlueprintInternalUseOnly = "true"), Category = "Luprex|Animation Step")
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static FFormatArgumentData FormatArgumentDataAnimationStep(const FlxAnimationStep &AutoConvertedValue, const FString &Name);
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};
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////////////////////////////////////////////////////////////
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