Rearrange FormatDataLibrary to have less module coupling.
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@@ -126,4 +126,9 @@ public:
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//
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UFUNCTION(BlueprintCallable, Category = "Luprex|Movement Component State", meta = (DefaultToSelf = "Actor", AutoCreateRefTerm = "State"))
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static FlxMovementComponentState SetFakeMovementComponentState(AActor *Actor, const FlxMovementComponentState &State);
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// Allows you to pass a MovementComponentState to Format Message.
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//
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UFUNCTION(BlueprintPure, meta = (BlueprintInternalUseOnly = "true"), Category = "Luprex|Movement Component State")
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static FFormatArgumentData FormatArgumentDataMovementComponentState(const FlxMovementComponentState &AutoConvertedValue, const FString &Name);
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};
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