Add drv_get_aniamtion_queue hashes
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@@ -414,6 +414,7 @@ uint64_t DrivenEngine::drv_get_actor_id() const {
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}
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void DrivenEngine::drv_get_tangibles_near(uint64_t tanid, double rx, double ry, double rz, uint32_t *count, int64_t **ids) {
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uint32_t hash1 = eng::memhash();
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scan_result_.clear();
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if ((visible_world_ != 0) && (tanid != 0)) {
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PlaneScan scan;
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@@ -430,8 +431,19 @@ void DrivenEngine::drv_get_tangibles_near(uint64_t tanid, double rx, double ry,
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} else {
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*ids = nullptr;
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}
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uint32_t hash2 = eng::memhash();
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assert(hash1 == hash2);
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}
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void DrivenEngine::drv_get_animation_queue_hashes(uint32_t count, const int64_t *ids, uint64_t *hashes) {
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if (visible_world_ == 0) {
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for (int i = 0; i < int(count); i++) {
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hashes[i] = 0;
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}
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} else {
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visible_world_->get_animation_queue_hashes(count, ids, hashes);
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}
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}
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//////////////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////////
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@@ -562,6 +574,9 @@ static void drv_get_tangibles_near(EngineWrapper *w, uint64_t tanid, double rx,
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return w->engine->drv_get_tangibles_near(tanid, rx, ry, rz, count, ids);
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}
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static void drv_get_animation_queue_hashes(EngineWrapper *w, uint32_t count, const int64_t *ids, uint64_t *hashes) {
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return w->engine->drv_get_animation_queue_hashes(count, ids, hashes);
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}
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//////////////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////////
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@@ -959,6 +974,7 @@ static void init_engine_wrapper_helper(EngineWrapper *w) {
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w->get_stop_driver = drv_get_stop_driver;
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w->get_actor_id = drv_get_actor_id;
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w->get_tangibles_near = drv_get_tangibles_near;
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w->get_animation_queue_hashes = drv_get_animation_queue_hashes;
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w->play_initialize = play_initialize;
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w->play_clear_new_outgoing = play_clear_new_outgoing;
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