Add drv_get_aniamtion_queue hashes

This commit is contained in:
2023-07-24 17:20:45 -04:00
parent 87aa47b96d
commit 5db04b3abc
6 changed files with 53 additions and 13 deletions

View File

@@ -114,9 +114,13 @@ struct EngineWrapper {
//
uint64_t (*get_actor_id)(EngineWrapper *w);
// Get the results of the last scan radius.
// Do a scan to find tangibles near the specified player.
//
void (*get_tangibles_near)(EngineWrapper *w, uint64_t tanid, double rx, double ry, double rz, uint32_t *count, int64_t **ids);
// Get the hash value of the final animation step for each tangible.
//
void (*get_animation_queue_hashes)(EngineWrapper *w, uint32_t count, const int64_t *ids, uint64_t *hashes);
//////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////