When you 'invoke' lua code, it creates coroutine
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@@ -239,7 +239,9 @@ public:
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// Channel print statements.
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if (print_channeler_.channel(world_->get_printbuffer(actor_id_), stdostream())) {
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send_invocation(print_channeler_.invocation(actor_id_));
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if (channel_ != nullptr) {
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send_invocation(print_channeler_.invocation(actor_id_));
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}
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}
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}
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};
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