When you 'invoke' lua code, it creates coroutine
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@@ -170,9 +170,9 @@ void World::patch_luatabs(StreamBuffer *sb, DebugCollector *dbc) {
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int ncreate = sb->read_int32();
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util::IdVector closetans = get_near(actor_id, RadiusClose, true, false);
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assert(closehash == util::hash_id_vector(closetans));
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int nt = number_lua_tables(closetans);
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number_lua_tables(closetans);
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create_new_tables(ncreate);
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DebugLine(dbc) << "lua tables: " << nt << " existing " << ncreate << " new";
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// DebugLine(dbc) << "lua tables: " << nt << " existing " << ncreate << " new";
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patch_tangible_databases(sb, dbc);
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patch_numbered_tables(sb, dbc);
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unnumber_lua_tables();
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