When you 'invoke' lua code, it creates coroutine
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@@ -195,7 +195,7 @@ public:
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//
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// Special case: if the source pointer is nullptr, does not update.
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//
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void update_source(util::LuaSourcePtr source);
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void update_source(const util::LuaSourcePtr &source);
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// Run all unit tests.
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//
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