More tweaks to Format Error Message
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@@ -671,8 +671,11 @@ void UlxFormatErrorLibrary::FormatErrorInternal(UObject *Context, ElxLogVerbosit
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// Output to Log
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//
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if (VerbosityValue <= ELogVerbosity::COMPILED_IN_MINIMUM_VERBOSITY)
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{
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FMsg::Logf(BlueprintNameAnsi.Get(), 0, BlueprintNameLogCategory, VerbosityValue, TEXT("%s"), *MessageString);
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}
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}
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#undef LOCTEXT_NAMESPACE
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@@ -64,64 +64,64 @@ UENUM(BlueprintType)
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enum class ElxDisplayDuration : uint8 {
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/* Do not display the message in the viewport */
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No_Display_in_Viewport = 0,
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No_Show = 0,
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/* Display the message in the viewport for 1 second */
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Display_1_Seconds = 1,
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/* Display the message in the viewport for 1 seconds */
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Show_1_Seconds = 1,
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/* Display the message in the viewport for 2 second */
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Display_2_Seconds = 2,
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/* Display the message in the viewport for 2 seconds */
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Show_2_Seconds = 2,
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/* Display the message in the viewport for 3 second */
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Display_3_Seconds = 3,
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/* Display the message in the viewport for 3 seconds */
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Show_3_Seconds = 3,
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/* Display the message in the viewport for 4 second */
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Display_4_Seconds = 4,
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/* Display the message in the viewport for 4 seconds */
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Show_4_Seconds = 4,
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/* Display the message in the viewport for 5 second */
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Display_5_Seconds = 5,
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/* Display the message in the viewport for 5 seconds */
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Show_5_Seconds = 5,
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/* Display the message in the viewport for 10 second */
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Display_10_Seconds = 10,
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/* Display the message in the viewport for 10 seconds */
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Show_10_Seconds = 10,
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/* Display the message in the viewport for 20 second */
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Display_20_Seconds = 20,
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/* Display the message in the viewport for 20 seconds */
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Show_20_Seconds = 20,
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/* Display the message in the viewport for 30 second */
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Display_30_Seconds = 30,
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/* Display the message in the viewport for 30 seconds */
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Show_30_Seconds = 30,
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/* Display the message in the viewport for 1 second */
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Display_40_Seconds = 40,
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/* Display the message in the viewport for 40 seconds */
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Show_40_Seconds = 40,
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/* Display the message in the viewport for 1 second */
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Display_50_Seconds = 50,
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/* Display the message in the viewport for 50 seconds */
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Show_50_Seconds = 50,
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/* Display the message in the viewport for 1 second */
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Display_60_Seconds = 60,
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/* Display the message in the viewport for 60 seconds */
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Show_60_Seconds = 60,
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/* Display the message in the viewport for 1 second */
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Display_70_Seconds = 70,
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/* Display the message in the viewport for 70 seconds */
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Show_70_Seconds = 70,
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/* Display the message in the viewport for 1 second */
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Display_80_Seconds = 80,
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/* Display the message in the viewport for 80 seconds */
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Show_80_Seconds = 80,
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/* Display the message in the viewport for 1 second */
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Display_90_Seconds = 90,
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/* Display the message in the viewport for 90 seconds */
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Show_90_Seconds = 90,
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/* Display the message in the viewport for 1 second */
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Display_1_Minute = 101,
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/* Display the message in the viewport for 1 minutes */
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Show_1_Minutes = 101,
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/* Display the message in the viewport for 1 second */
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Display_2_Minutes = 102,
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/* Display the message in the viewport for 2 minutes */
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Show_2_Minutes = 102,
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/* Display the message in the viewport for 1 second */
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Display_3_Minutes = 103,
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/* Display the message in the viewport for 3 minutes */
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Show_3_Minutes = 103,
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/* Display the message in the viewport for 1 second */
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Display_4_Minutes = 104,
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/* Display the message in the viewport for 4 minutes */
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Show_4_Minutes = 104,
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/* Display the message in the viewport for 1 second */
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Display_5_Minutes = 105,
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/* Display the message in the viewport for 5 minutes */
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Show_5_Minutes = 105,
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};
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//
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