Convert anim step hashes from uint64 to int64, because blueprint has no uint64
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@@ -367,7 +367,7 @@ private:
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// Hash a new step given the range of steps that precede it.
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//
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static uint64_t hash_encstep(const QueueRange &prev, std::string_view step);
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static int64_t hash_encstep(const QueueRange &prev, std::string_view step);
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// Update the animation queue.
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//
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@@ -389,7 +389,7 @@ private:
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//
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int get_size_limit() const;
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int get_actual_size() const;
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uint64_t get_final_hash() const;
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int64_t get_final_hash() const;
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std::string_view get_final_encstep() const;
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private:
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