Convert anim step hashes from uint64 to int64, because blueprint has no uint64

This commit is contained in:
2025-10-10 19:03:04 -04:00
parent e7cb47db5b
commit 63dcbb7434
4 changed files with 45 additions and 28 deletions

View File

@@ -367,7 +367,7 @@ private:
// Hash a new step given the range of steps that precede it.
//
static uint64_t hash_encstep(const QueueRange &prev, std::string_view step);
static int64_t hash_encstep(const QueueRange &prev, std::string_view step);
// Update the animation queue.
//
@@ -389,7 +389,7 @@ private:
//
int get_size_limit() const;
int get_actual_size() const;
uint64_t get_final_hash() const;
int64_t get_final_hash() const;
std::string_view get_final_encstep() const;
private: