Changed how userdata is handled
This commit is contained in:
@@ -1,6 +1,22 @@
|
||||
#include "gui.hpp"
|
||||
#include "luastack.hpp"
|
||||
|
||||
LuaDefineType(Gui);
|
||||
void Gui::store_global_pointer(lua_State *L, Gui *g) {
|
||||
lua_pushstring(L, "gui");
|
||||
lua_pushlightuserdata(L, g);
|
||||
lua_rawset(L, LUA_REGISTRYINDEX);
|
||||
}
|
||||
|
||||
Gui *Gui::fetch_global_pointer(lua_State *L) {
|
||||
lua_pushstring(L, "gui");
|
||||
lua_rawget(L, LUA_REGISTRYINDEX);
|
||||
Gui *result = (Gui *)lua_touserdata(L, -1);
|
||||
if (result == nullptr) {
|
||||
luaL_error(L, "Not currently building a GUI");
|
||||
}
|
||||
lua_pop(L, 1);
|
||||
return result;
|
||||
}
|
||||
|
||||
void Gui::menu_item(const std::string &action, const std::string &label) {
|
||||
GuiElt elt;
|
||||
@@ -19,17 +35,10 @@ bool Gui::has_action(const std::string &action) const {
|
||||
return false;
|
||||
}
|
||||
|
||||
LuaDefine(gui_create, "c") {
|
||||
LuaRet lgui;
|
||||
LuaStack LS(L, lgui);
|
||||
LS.newpointer<Gui>(lgui, new Gui, true);
|
||||
return LS.result();
|
||||
}
|
||||
|
||||
LuaDefine(gui_menu_item, "c") {
|
||||
LuaArg lgui, laction, llabel;
|
||||
LuaStack LS(L, lgui, laction, llabel);
|
||||
Gui *gui = LS.ckuserdata<Gui>(lgui);
|
||||
Gui *gui = Gui::fetch_global_pointer(L);
|
||||
LuaArg laction, llabel;
|
||||
LuaStack LS(L, laction, llabel);
|
||||
std::string action = LS.ckstring(laction);
|
||||
std::string label = LS.ckstring(llabel);
|
||||
gui->menu_item(action, label);
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
#define GUI_HPP
|
||||
|
||||
#include <string>
|
||||
#include <map>
|
||||
#include <vector>
|
||||
#include "luastack.hpp"
|
||||
|
||||
@@ -34,7 +35,17 @@ public:
|
||||
void clear() { elts_.clear(); }
|
||||
bool has_action(const std::string &action) const;
|
||||
void menu_item(const std::string &action, const std::string &label);
|
||||
|
||||
// Put a pointer to a gui into the lua registry.
|
||||
//
|
||||
// All lua commands that manipulate the GUI implicitly
|
||||
// operate on this global gui pointer.
|
||||
//
|
||||
static void store_global_pointer(lua_State *L, Gui *g);
|
||||
static Gui *fetch_global_pointer(lua_State *L);
|
||||
};
|
||||
|
||||
using GuiResult = std::map<std::string, std::string>;
|
||||
|
||||
#endif // GUI_HPP
|
||||
|
||||
|
||||
@@ -1,8 +1,6 @@
|
||||
#include "idalloc.hpp"
|
||||
#include <iostream>
|
||||
|
||||
LuaDefineType(IdGlobalPool);
|
||||
LuaDefineType(IdPlayerPool);
|
||||
|
||||
static int64_t nthbatch(int64_t n) {
|
||||
return int64_t(0x0001000000000000) + n*256;
|
||||
|
||||
@@ -8,57 +8,6 @@ LuaNilMarker LuaNil;
|
||||
LuaNewTableMarker LuaNewTable;
|
||||
LuaDiscardMarker LuaDiscard;
|
||||
|
||||
void LuaStack::clear_tagged_pointer(LuaSlot target) {
|
||||
TaggedPointer *tp = (TaggedPointer*)lua_touserdata(L_, target.index());
|
||||
tp->ptr = 0;
|
||||
}
|
||||
|
||||
void LuaStack::make_tagged_pointer(LuaSlot target, void *ptr, LuaTypeTag tag, LuaDeleterFn del) {
|
||||
TaggedPointer *tp = (TaggedPointer*)lua_newuserdata(L_, sizeof(TaggedPointer));
|
||||
tp->ptr = ptr;
|
||||
tp->tag = tag;
|
||||
tp->del = del;
|
||||
lua_pushlightuserdata(L_, (void*)tag);
|
||||
lua_rawget(L_, LUA_REGISTRYINDEX);
|
||||
if (lua_isnil(L_, -1)) luaL_error(L_, "type not registered with LuaDefineType");
|
||||
lua_setmetatable(L_, -2);
|
||||
lua_replace(L_, target);
|
||||
}
|
||||
|
||||
int LuaStack::collect_tagged_pointer(lua_State *L) {
|
||||
TaggedPointer *p = (TaggedPointer*)lua_touserdata(L, 1);
|
||||
if (p==0) {
|
||||
luaL_error(L, "lua deleter function received a non-userdata");
|
||||
}
|
||||
if (p->ptr != 0) {
|
||||
p->del(p->ptr);
|
||||
p->ptr = 0;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
void LuaStack::register_all_userdata(lua_State *L) {
|
||||
LuaVar tab, lud, classtab, classname;
|
||||
LuaStack LS(L, tab, lud, classtab, classname);
|
||||
auto regs = LuaFunctionReg::all();
|
||||
for (const LuaFunctionReg *r : regs) {
|
||||
const std::string &name = util::tolower(r->get_name());
|
||||
lua_CFunction tag = r->get_func();
|
||||
std::string mode = r->get_mode();
|
||||
LS.set(classname, name);
|
||||
if (mode.find('t') != std::string::npos) { // Register type
|
||||
LS.newtable(tab);
|
||||
LS.rawset(tab, "type", name);
|
||||
LS.rawset(tab, "__gc", collect_tagged_pointer);
|
||||
LS.makeclass(classtab, classname);
|
||||
LS.rawset(tab, "__index", classtab);
|
||||
LS.setlightuserdata(lud, (void *)tag);
|
||||
LS.rawset(LuaRegistry, lud, tab);
|
||||
}
|
||||
}
|
||||
LS.result();
|
||||
}
|
||||
|
||||
LuaFunctionReg::LuaFunctionReg(const char *m, const char *n, lua_CFunction f) {
|
||||
mode_ = m;
|
||||
name_ = n;
|
||||
@@ -251,18 +200,3 @@ void LuaStack::check_nret(int xnret, int otop, int nret) const {
|
||||
luaL_error(L_, "expected %d return values", xnret);
|
||||
}
|
||||
}
|
||||
|
||||
LuaDefine(system_type, "f") {
|
||||
LuaArg obj;
|
||||
LuaRet tname;
|
||||
LuaVar mt;
|
||||
LuaStack LS(L, obj, tname, mt);
|
||||
int type = LS.type(obj);
|
||||
if (type == LUA_TUSERDATA) {
|
||||
LS.getmetatable(mt, obj);
|
||||
LS.rawget(tname, mt, "type");
|
||||
} else {
|
||||
LS.set(tname, lua_typename(L, type));
|
||||
}
|
||||
return LS.result();
|
||||
}
|
||||
|
||||
@@ -360,20 +360,6 @@ private:
|
||||
// original stack top, and number of declared return values.
|
||||
void check_nret(int xnret, int otop, int nret) const;
|
||||
|
||||
// Tagged pointers: we expect all userdata to be tagged pointers.
|
||||
// This starts with a void pointer, then a type tag that identifies the
|
||||
// underlying C++ type, then a deleter function. In addition, there will
|
||||
// be a metatable that contains the type name as a string and a collect
|
||||
// function.
|
||||
struct TaggedPointer {
|
||||
void *ptr;
|
||||
LuaTypeTag tag;
|
||||
LuaDeleterFn del;
|
||||
};
|
||||
static int collect_tagged_pointer(lua_State *L);
|
||||
void make_tagged_pointer(LuaSlot target, void *ptr, LuaTypeTag tag, LuaDeleterFn del);
|
||||
void clear_tagged_pointer(LuaSlot target);
|
||||
|
||||
template<typename T>
|
||||
static void delete_pointer(void *p) { delete (T*)p; }
|
||||
static void do_not_delete(void *p) { }
|
||||
@@ -418,7 +404,7 @@ public:
|
||||
double cknumber(LuaSlot s) const { return luaL_cknumber(L_, s); }
|
||||
std::string ckstring(LuaSlot s) const;
|
||||
lua_State *ckthread(LuaSlot s) const { return luaL_ckthread(L_, s); }
|
||||
|
||||
|
||||
void clearmetatable(LuaSlot tab) const;
|
||||
void setmetatable(LuaSlot tab, LuaSlot mt) const;
|
||||
void getmetatable(LuaSlot mt, LuaSlot tab) const;
|
||||
@@ -431,31 +417,6 @@ public:
|
||||
|
||||
void setlightuserdata(LuaSlot target, void *p) const;
|
||||
|
||||
template <typename T>
|
||||
void newpointer(LuaSlot target, T *ptr, bool autodel) {
|
||||
make_tagged_pointer(target, ptr, LuaTypeTagValue<T>, autodel ? delete_pointer<T> : do_not_delete);
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
T *touserdata(LuaSlot target) {
|
||||
TaggedPointer *tp = (TaggedPointer*)lua_touserdata(L_, target);
|
||||
LuaTypeTag tag = LuaTypeTagValue<T>;
|
||||
if ((tp == 0) || (tp->tag != tag)) return 0;
|
||||
return (T*)(tp->ptr);
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
T *ckuserdata(LuaSlot target) {
|
||||
TaggedPointer *tp = (TaggedPointer*)lua_touserdata(L_, target);
|
||||
LuaTypeTag tag = LuaTypeTagValue<T>;
|
||||
if ((tp == 0) || (tp->tag != tag) || (tp->ptr==0)) {
|
||||
luaL_error(L_, "wrong userdata type");
|
||||
}
|
||||
return (T*)(tp->ptr);
|
||||
}
|
||||
|
||||
void clearuserdata(LuaSlot target) { clear_tagged_pointer(target); }
|
||||
|
||||
int next(LuaSlot tab, LuaSlot key, LuaSlot value) const;
|
||||
|
||||
void makeclass(LuaSlot tab, LuaSlot name) const;
|
||||
@@ -524,8 +485,6 @@ public:
|
||||
void call(T&... args) {
|
||||
call_cfunction<0>(lua_gettop(L_), args...);
|
||||
}
|
||||
|
||||
static void register_all_userdata(lua_State *L);
|
||||
};
|
||||
|
||||
|
||||
@@ -555,9 +514,6 @@ public:
|
||||
LuaFunctionReg reg_##name(mode, #name, name); \
|
||||
int name(lua_State *L)
|
||||
|
||||
#define LuaDefineType(name) \
|
||||
LuaFunctionReg regt_##name("t", #name, LuaTypeTagValue<name>)
|
||||
|
||||
|
||||
#define LuaStringify(x) #x
|
||||
#define LuaAssert(L, x) if (!(x)) { luaL_error((L), "Assert failed: %s (file %s line %d)", LuaStringify(x), __FILE__, __LINE__); }
|
||||
|
||||
@@ -122,7 +122,10 @@ void TextGame::do_choose_command(const StringVec &cmd) {
|
||||
}
|
||||
std::string action = elts[index].action();
|
||||
std::cerr << "Invoking plan: " << action << std::endl;
|
||||
world_->invoke_plan(1, gui_place_, action);
|
||||
GuiResult dummyresult;
|
||||
dummyresult["flavor"] = "chocolate";
|
||||
dummyresult["color"] = "blue";
|
||||
world_->invoke_plan(1, gui_place_, action, dummyresult);
|
||||
}
|
||||
|
||||
void TextGame::do_snapshot_command(const StringVec &cmd) {
|
||||
|
||||
@@ -6,18 +6,13 @@
|
||||
#include "traceback.hpp"
|
||||
#include <iostream>
|
||||
|
||||
LuaDefineType(World);
|
||||
|
||||
Tangible::Tangible() : world_(nullptr) {
|
||||
}
|
||||
|
||||
World::~World() {
|
||||
}
|
||||
|
||||
World::World() {
|
||||
// Initialize the userdata metatables.
|
||||
LuaStack::register_all_userdata(state());
|
||||
|
||||
World::World() {
|
||||
// Initialize the ID allocator in master mode.
|
||||
id_global_pool_.init_master(10);
|
||||
|
||||
@@ -26,8 +21,10 @@ World::World() {
|
||||
LuaStack LS(state(), world);
|
||||
|
||||
// Put the world pointer into the lua registry.
|
||||
LS.newpointer(world, this, false);
|
||||
LS.rawset(LuaRegistry, "world", world);
|
||||
World::store_global_pointer(state(), this);
|
||||
|
||||
// Clear the global GUI pointer.
|
||||
Gui::store_global_pointer(state(), nullptr);
|
||||
|
||||
// Create the tangibles table in the registry.
|
||||
LS.rawset(LuaRegistry, "tangibles", LuaNewTable);
|
||||
@@ -127,13 +124,21 @@ Tangible *World::tangible_make(lua_State *L, int64_t id, bool pushdb) {
|
||||
return t;
|
||||
}
|
||||
|
||||
World *World::fetch(lua_State *L) {
|
||||
LuaVar world;
|
||||
LuaStack LS(L, world);
|
||||
LS.rawget(world, LuaRegistry, "world");
|
||||
World *w = LS.ckuserdata<World>(world);
|
||||
LS.result();
|
||||
return w;
|
||||
void World::store_global_pointer(lua_State *L, World *v) {
|
||||
lua_pushstring(L, "world");
|
||||
lua_pushlightuserdata(L, v);
|
||||
lua_rawset(L, LUA_REGISTRYINDEX);
|
||||
}
|
||||
|
||||
World *World::fetch_global_pointer(lua_State *L) {
|
||||
lua_pushstring(L, "world");
|
||||
lua_rawget(L, LUA_REGISTRYINDEX);
|
||||
World *result = (World *)lua_touserdata(L, -1);
|
||||
if (result == nullptr) {
|
||||
luaL_error(L, "No world pointer stored.");
|
||||
}
|
||||
lua_pop(L, 1);
|
||||
return result;
|
||||
}
|
||||
|
||||
void World::update_gui(int64_t actor_id, int64_t place_id, Gui *gui) {
|
||||
@@ -169,30 +174,25 @@ void World::update_gui(int64_t actor_id, int64_t place_id, Gui *gui) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Construct the userdata with the GUI pointer.
|
||||
LS.newpointer<Gui>(ugui, gui, false);
|
||||
|
||||
// Call the interface function.
|
||||
lua_pushvalue(L, func.index());
|
||||
lua_pushvalue(L, actor.index());
|
||||
lua_pushvalue(L, place.index());
|
||||
lua_pushvalue(L, ugui.index());
|
||||
int status = traceback_pcall(L, 3, 0);
|
||||
Gui::store_global_pointer(L, gui);
|
||||
int status = traceback_pcall(L, 2, 0);
|
||||
Gui::store_global_pointer(L, nullptr);
|
||||
if (status != 0) {
|
||||
gui->clear();
|
||||
std::cerr << lua_tostring(L, -1);
|
||||
LS.result();
|
||||
return;
|
||||
}
|
||||
|
||||
// Nuke the userdata, in case somebody saved a pointer to it.
|
||||
LS.clearuserdata(ugui);
|
||||
|
||||
// And we're done.
|
||||
LS.result();
|
||||
}
|
||||
|
||||
void World::invoke_plan(int64_t actor_id, int64_t place_id, const std::string &action) {
|
||||
void World::invoke_plan(int64_t actor_id, int64_t place_id, const std::string &action, const GuiResult &gres) {
|
||||
// Validate that the action is legal.
|
||||
Gui validation_gui;
|
||||
update_gui(actor_id, place_id, &validation_gui);
|
||||
@@ -207,8 +207,8 @@ void World::invoke_plan(int64_t actor_id, int64_t place_id, const std::string &a
|
||||
|
||||
// Set up for Lua manipulation.
|
||||
lua_State *L = state();
|
||||
LuaVar actor, place, func, tangibles, mt, index, actions, thread, threads, message;
|
||||
LuaStack LS(L, actor, place, func, tangibles, mt, index, actions, thread, threads, message);
|
||||
LuaVar actor, place, func, tangibles, mt, index, actions, thread, threads, message, guires;
|
||||
LuaStack LS(L, actor, place, func, tangibles, mt, index, actions, thread, threads, message, guires);
|
||||
|
||||
// Get the actor and place.
|
||||
LS.rawget(tangibles, LuaRegistry, "tangibles");
|
||||
@@ -241,12 +241,18 @@ void World::invoke_plan(int64_t actor_id, int64_t place_id, const std::string &a
|
||||
return;
|
||||
}
|
||||
|
||||
// Convert the GuiResult into a lua table.
|
||||
LS.newtable(guires);
|
||||
for (const auto &p : gres) {
|
||||
LS.rawset(guires, p.first, p.second);
|
||||
}
|
||||
|
||||
// Create a new thread, set up function and parameters.
|
||||
lua_State *CO = LS.newthread(thread);
|
||||
lua_pushvalue(L, func.index());
|
||||
lua_pushvalue(L, actor.index());
|
||||
lua_pushvalue(L, place.index());
|
||||
lua_pushnil(L); // Gui state not implemented yet.
|
||||
lua_pushvalue(L, guires.index());
|
||||
lua_xmove(L, CO, 4);
|
||||
|
||||
// Store the thread into place's thread table.
|
||||
@@ -333,13 +339,18 @@ LuaDefine(tangible_get, "c") {
|
||||
}
|
||||
|
||||
LuaDefine(tangible_make, "c") {
|
||||
World::fetch(L)->tangible_make(L, 0, true);
|
||||
World::fetch_global_pointer(L)->tangible_make(L, 0, true);
|
||||
return 1;
|
||||
}
|
||||
|
||||
LuaDefine(world_wait, "f") {
|
||||
if (lua_type(L, -1) != LUA_TNUMBER) {
|
||||
if ((lua_gettop(L) != 1) || (lua_type(L, -1) != LUA_TNUMBER)) {
|
||||
luaL_error(L, "Argument to wait must be a number.");
|
||||
}
|
||||
return lua_yield(L, 1);
|
||||
}
|
||||
|
||||
LuaDefine(world_getregistry, "f") {
|
||||
lua_pushvalue(L, LUA_REGISTRYINDEX);
|
||||
return 1;
|
||||
}
|
||||
|
||||
@@ -125,14 +125,15 @@ public:
|
||||
//
|
||||
// Eventually we'll add another parameter for gui-state.
|
||||
//
|
||||
void invoke_plan(int64_t actor_id, int64_t place_id, const std::string &action);
|
||||
void invoke_plan(int64_t actor_id, int64_t place_id, const std::string &action, const GuiResult &gres);
|
||||
|
||||
// fetch
|
||||
//
|
||||
// Given a lua state, fetch the world model associated with
|
||||
// that lua state.
|
||||
//
|
||||
static World *fetch(lua_State *L);
|
||||
static void store_global_pointer(lua_State *L, World *w);
|
||||
static World *fetch_global_pointer(lua_State *L);
|
||||
|
||||
// Snapshot and rollback - temporary.
|
||||
//
|
||||
|
||||
@@ -1,27 +1,25 @@
|
||||
maketangible('player')
|
||||
|
||||
function player.interface(actor, place, gui)
|
||||
gui:menu_item("north", "Go North")
|
||||
gui:menu_item("south", "Go South")
|
||||
gui:menu_item("east", "Go East")
|
||||
gui:menu_item("west", "Go West")
|
||||
function player.interface(actor, place)
|
||||
gui.menu_item("north", "Go North")
|
||||
gui.menu_item("south", "Go South")
|
||||
gui.menu_item("east", "Go East")
|
||||
gui.menu_item("west", "Go West")
|
||||
end
|
||||
|
||||
function player.action.north(actor, place, gui)
|
||||
function player.action.north(actor, place, dialog)
|
||||
print("Moving north")
|
||||
end
|
||||
|
||||
function player.action.south(actor, place, gui)
|
||||
function player.action.south(actor, place, dialog)
|
||||
print("Moving south")
|
||||
end
|
||||
|
||||
function player.action.east(actor, place, gui)
|
||||
function player.action.east(actor, place, dialog)
|
||||
print("Moving east")
|
||||
t = nil
|
||||
t[3] = 4
|
||||
end
|
||||
|
||||
function player.action.west(actor, place, gui)
|
||||
function player.action.west(actor, place, dialog)
|
||||
print("Moving west")
|
||||
wait(0)
|
||||
print("Moving west again")
|
||||
|
||||
Reference in New Issue
Block a user