Changed how userdata is handled
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@@ -1,8 +1,6 @@
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#include "idalloc.hpp"
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#include <iostream>
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LuaDefineType(IdGlobalPool);
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LuaDefineType(IdPlayerPool);
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static int64_t nthbatch(int64_t n) {
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return int64_t(0x0001000000000000) + n*256;
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