Changed how userdata is handled

This commit is contained in:
2021-02-25 14:09:16 -05:00
parent 5f783e643b
commit 6405c34938
9 changed files with 88 additions and 167 deletions

View File

@@ -6,18 +6,13 @@
#include "traceback.hpp"
#include <iostream>
LuaDefineType(World);
Tangible::Tangible() : world_(nullptr) {
}
World::~World() {
}
World::World() {
// Initialize the userdata metatables.
LuaStack::register_all_userdata(state());
World::World() {
// Initialize the ID allocator in master mode.
id_global_pool_.init_master(10);
@@ -26,8 +21,10 @@ World::World() {
LuaStack LS(state(), world);
// Put the world pointer into the lua registry.
LS.newpointer(world, this, false);
LS.rawset(LuaRegistry, "world", world);
World::store_global_pointer(state(), this);
// Clear the global GUI pointer.
Gui::store_global_pointer(state(), nullptr);
// Create the tangibles table in the registry.
LS.rawset(LuaRegistry, "tangibles", LuaNewTable);
@@ -127,13 +124,21 @@ Tangible *World::tangible_make(lua_State *L, int64_t id, bool pushdb) {
return t;
}
World *World::fetch(lua_State *L) {
LuaVar world;
LuaStack LS(L, world);
LS.rawget(world, LuaRegistry, "world");
World *w = LS.ckuserdata<World>(world);
LS.result();
return w;
void World::store_global_pointer(lua_State *L, World *v) {
lua_pushstring(L, "world");
lua_pushlightuserdata(L, v);
lua_rawset(L, LUA_REGISTRYINDEX);
}
World *World::fetch_global_pointer(lua_State *L) {
lua_pushstring(L, "world");
lua_rawget(L, LUA_REGISTRYINDEX);
World *result = (World *)lua_touserdata(L, -1);
if (result == nullptr) {
luaL_error(L, "No world pointer stored.");
}
lua_pop(L, 1);
return result;
}
void World::update_gui(int64_t actor_id, int64_t place_id, Gui *gui) {
@@ -169,30 +174,25 @@ void World::update_gui(int64_t actor_id, int64_t place_id, Gui *gui) {
return;
}
// Construct the userdata with the GUI pointer.
LS.newpointer<Gui>(ugui, gui, false);
// Call the interface function.
lua_pushvalue(L, func.index());
lua_pushvalue(L, actor.index());
lua_pushvalue(L, place.index());
lua_pushvalue(L, ugui.index());
int status = traceback_pcall(L, 3, 0);
Gui::store_global_pointer(L, gui);
int status = traceback_pcall(L, 2, 0);
Gui::store_global_pointer(L, nullptr);
if (status != 0) {
gui->clear();
std::cerr << lua_tostring(L, -1);
LS.result();
return;
}
// Nuke the userdata, in case somebody saved a pointer to it.
LS.clearuserdata(ugui);
// And we're done.
LS.result();
}
void World::invoke_plan(int64_t actor_id, int64_t place_id, const std::string &action) {
void World::invoke_plan(int64_t actor_id, int64_t place_id, const std::string &action, const GuiResult &gres) {
// Validate that the action is legal.
Gui validation_gui;
update_gui(actor_id, place_id, &validation_gui);
@@ -207,8 +207,8 @@ void World::invoke_plan(int64_t actor_id, int64_t place_id, const std::string &a
// Set up for Lua manipulation.
lua_State *L = state();
LuaVar actor, place, func, tangibles, mt, index, actions, thread, threads, message;
LuaStack LS(L, actor, place, func, tangibles, mt, index, actions, thread, threads, message);
LuaVar actor, place, func, tangibles, mt, index, actions, thread, threads, message, guires;
LuaStack LS(L, actor, place, func, tangibles, mt, index, actions, thread, threads, message, guires);
// Get the actor and place.
LS.rawget(tangibles, LuaRegistry, "tangibles");
@@ -241,12 +241,18 @@ void World::invoke_plan(int64_t actor_id, int64_t place_id, const std::string &a
return;
}
// Convert the GuiResult into a lua table.
LS.newtable(guires);
for (const auto &p : gres) {
LS.rawset(guires, p.first, p.second);
}
// Create a new thread, set up function and parameters.
lua_State *CO = LS.newthread(thread);
lua_pushvalue(L, func.index());
lua_pushvalue(L, actor.index());
lua_pushvalue(L, place.index());
lua_pushnil(L); // Gui state not implemented yet.
lua_pushvalue(L, guires.index());
lua_xmove(L, CO, 4);
// Store the thread into place's thread table.
@@ -333,13 +339,18 @@ LuaDefine(tangible_get, "c") {
}
LuaDefine(tangible_make, "c") {
World::fetch(L)->tangible_make(L, 0, true);
World::fetch_global_pointer(L)->tangible_make(L, 0, true);
return 1;
}
LuaDefine(world_wait, "f") {
if (lua_type(L, -1) != LUA_TNUMBER) {
if ((lua_gettop(L) != 1) || (lua_type(L, -1) != LUA_TNUMBER)) {
luaL_error(L, "Argument to wait must be a number.");
}
return lua_yield(L, 1);
}
LuaDefine(world_getregistry, "f") {
lua_pushvalue(L, LUA_REGISTRYINDEX);
return 1;
}