Working on camera ray stuff, not working right now
This commit is contained in:
@@ -69,8 +69,17 @@ public:
|
||||
void UpdateConsoleOutput();
|
||||
|
||||
// Update the tangibles according to what Luprex tells us.
|
||||
// This also includes calling 'AnimationQueueChanged' on all
|
||||
// tangibles that have been changed.
|
||||
void UpdateTangibles();
|
||||
|
||||
// Maybe call 'BecomePossessed' on the player tangible.
|
||||
void UpdatePossessedTangible();
|
||||
|
||||
// Cast a ray forward from the camera. Update the instance
|
||||
// variables 'CameraRayTarget' and 'CameraRayChanged'.
|
||||
void CastCameraRay();
|
||||
|
||||
// Pre-tick and post-tick functions.
|
||||
void OnWorldPreActorTick(UWorld* InWorld, ELevelTick InLevelTick, float InDeltaSeconds);
|
||||
void OnWorldPostActorTick(UWorld* InWorld, ELevelTick InLevelTick, float InDeltaSeconds);
|
||||
@@ -110,6 +119,10 @@ public:
|
||||
// Current Player ID
|
||||
int64 PlayerId;
|
||||
|
||||
// Object in front of camera.
|
||||
AActor *CameraRayTarget;
|
||||
bool CameraRayChanged;
|
||||
|
||||
// Amount of elapsed time since BeginPlay.
|
||||
float EngineSeconds;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user