Working on camera ray stuff, not working right now
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@@ -66,18 +66,19 @@ public:
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//
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TanArray GetAllTangibles() const;
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// Set the currently-posessed tangible.
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// Get the currently-possessed tangible.
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//
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// If the specified tangible is invalid:
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// Sets the possessed tangible to nullptr and returns nullptr.
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// This can be nullptr if no tangible is possessed.
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//
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// If the specified tangible is valid, but it's already possessed:
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// Does nothing and returns nullptr.
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UlxTangible *GetPossessedTangible() { return PossessedTangible; }
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// Set the currently-possessed tangible.
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//
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// If the specified tangible is valid, and is not already possessed:
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// Sets the possessed tangible as specified and returns it.
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// You can also pass 0 for "no possessed tangible."
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//
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UlxTangible *SetPossessedTangible(int64 playerid);
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// Returns true if something changed.
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//
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bool SetPossessedTangible(int64 playerid);
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// Update the 'NearAccordingToLuprex' flags.
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//
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