Add Editor Preference to control server selection

This commit is contained in:
2026-06-03 15:52:20 -04:00
parent d951d2ab61
commit 6658fb7940
12 changed files with 163 additions and 100 deletions

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@@ -5,9 +5,9 @@
// When an error message gets written to UE_LOG, we can
// optionally trigger the blueprint debugger.
//
// This only affects UE_LOG messages that are generated
// during blueprint execution. Log messages from other
// threads do not trigger the debugger.
// This only affects UE_LOG messages that are generated by
// the blueprint thread, during blueprint execution. Log
// messages from other threads do not trigger the debugger.
//
// The following explains how we trigger the blueprint
// debugger on UE_LOG messages. Log messages are sent to a

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@@ -23,10 +23,6 @@
//
// FInputDeviceTrackerProcessor
//
// Slate input preprocessor. Updates the device-class
// static on each button-down event. Never consumes
// events (always returns false).
//
////////////////////////////////////////////////////////////
class FInputDeviceTrackerProcessor : public IInputProcessor

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@@ -19,7 +19,8 @@ public class Integration : ModuleRules
"Networking",
"EnhancedInput",
"UMG",
"RenderCore"
"RenderCore",
"DeveloperSettings"
});
PrivateDependencyModuleNames.AddRange(new string[] {

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@@ -12,6 +12,7 @@
#include "Blueprint/WidgetBlueprintLibrary.h"
#include "Kismet/GameplayStatics.h"
#include "Engine/GameInstance.h"
#include "ProjectSettings.h"
#include "Common.h"
#include "AnimQueue.h"
@@ -214,14 +215,13 @@ void ALuprexGameModeBase::InitializeGlobalState()
// Possibly tell the engine to connect to a server.
if (Playing) {
FString LuprexServer;
FParse::Value(FCommandLine::Get(), TEXT("-LuprexServer="), LuprexServer);
LuprexServer = LuprexServer.ToLower();
UE_LOG(LogTemp, Display, TEXT("LuprexServer = %s"), *LuprexServer)
if (LuprexServer != TEXT("standalone"))
{
FTCHARToUTF8 utf8server(LuprexServer);
w->play_access(w.Get(), AccessKind::CONNECT_TO_SERVER, 0, utf8server.Length(), utf8server.Get(), nullptr, nullptr);
UlxServerSelection* Server = GetDefault<UlxProjectSettings>()->ActiveServer.LoadSynchronous();
if (Server) {
FString Host = Server->Host.TrimStartAndEnd();
if (!Host.IsEmpty()) {
FTCHARToUTF8 utf8server(*Server->Host);
w->play_access(w.Get(), AccessKind::CONNECT_TO_SERVER, 0, utf8server.Length(), utf8server.Get(), nullptr, nullptr);
}
}
}

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@@ -0,0 +1 @@
#include "ProjectSettings.h"

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@@ -0,0 +1,34 @@
#pragma once
#include "CoreMinimal.h"
#include "Engine/DataAsset.h"
#include "Engine/DeveloperSettings.h"
#include "ProjectSettings.generated.h"
UCLASS(BlueprintType)
class INTEGRATION_API UlxServerSelection : public UPrimaryDataAsset
{
GENERATED_BODY()
public:
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category="Server")
FString Description;
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category="Server")
FString Host;
};
UCLASS(Config=EditorPerProjectUserSettings, DefaultConfig, meta=(DisplayName="Server Settings"))
class INTEGRATION_API UlxProjectSettings : public UDeveloperSettings
{
GENERATED_BODY()
public:
virtual FName GetContainerName() const override { return TEXT("Editor"); }
virtual FName GetCategoryName() const override { return TEXT("Luprex"); }
virtual FName GetSectionName() const override { return TEXT("Server"); }
UPROPERTY(Config, EditAnywhere, BlueprintReadOnly, Category="Server",
meta=(AllowedClasses="/Script/Integration.lxServerSelection"))
TSoftObjectPtr<UlxServerSelection> ActiveServer;
};