Add Editor Preference to control server selection
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@@ -5,9 +5,9 @@
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// When an error message gets written to UE_LOG, we can
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// optionally trigger the blueprint debugger.
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//
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// This only affects UE_LOG messages that are generated
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// during blueprint execution. Log messages from other
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// threads do not trigger the debugger.
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// This only affects UE_LOG messages that are generated by
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// the blueprint thread, during blueprint execution. Log
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// messages from other threads do not trigger the debugger.
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//
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// The following explains how we trigger the blueprint
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// debugger on UE_LOG messages. Log messages are sent to a
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