Finally phase out LuaOldStack entirely.
This commit is contained in:
@@ -172,7 +172,6 @@ public:
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}
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friend class LuaCoreStack;
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friend class LuaOldStack;
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friend class LuaDefStack;
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friend class LuaExtStack;
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};
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@@ -529,125 +528,15 @@ public:
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static bool int64_storable(int64_t v) { return (v <= MAXINT) && (v >= -MAXINT); }
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};
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////////////////////////////////////////////////////////////////////
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//
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// LuaOldStack
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//
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// This class is deprecated, we're phasing it out. This was the first piece of
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// code we wrote to allocate stack slots, and it has issues. It is
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// still in use in the difference transmitter and the source database,
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// and a few other small spots.
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//
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////////////////////////////////////////////////////////////////////
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class LuaOldStack : public LuaCoreStack {
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private:
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int narg_;
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int ngap_;
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int nvar_;
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int nret_;
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int argpos_;
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int gappos_;
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int varpos_;
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int retpos_;
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int rettop_;
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int finaltop_;
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private:
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template<class... SS>
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void assign_slots(int argp, int varp, int retp, LuaArg &v, SS & ... stackslots) {
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v.index_ = argp;
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assign_slots(argp + 1, varp, retp, stackslots...);
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}
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template<class... SS>
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void assign_slots(int argp, int varp, int retp, LuaVar &v, SS & ... stackslots) {
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v.index_ = varp;
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assign_slots(argp, varp+1, retp, stackslots...);
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}
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template<class... SS>
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void assign_slots(int argp, int varp, int retp, LuaRet &v, SS & ... stackslots) {
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v.index_ = retp;
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assign_slots(argp, varp, retp+1, stackslots...);
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}
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void assign_slots(int argp, int varp, int retp) {}
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template<int NARG, int NVAR, int NRET, class... SS>
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void count_slotsx(LuaArg &v, SS & ... stackslots)
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{
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count_slotsx<NARG+1, NVAR, NRET>(stackslots...);
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}
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template<int NARG, int NVAR, int NRET, class... SS>
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void count_slotsx(LuaVar &v, SS & ... stackslots)
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{
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count_slotsx<NARG, NVAR+1, NRET>(stackslots...);
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}
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template<int NARG, int NVAR, int NRET, class... SS>
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void count_slotsx(LuaRet &v, SS & ... stackslots)
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{
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count_slotsx<NARG, NVAR, NRET+1>(stackslots...);
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}
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template<int NARG, int NVAR, int NRET>
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void count_slotsx() {
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narg_ = NARG;
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nret_ = NRET;
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nvar_ = NVAR;
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ngap_ = NRET - NVAR - NARG;
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if (ngap_ < 0) ngap_ = 0;
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int argtop = lua_gettop(L_);
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argpos_ = argtop + 1 - NARG;
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gappos_ = argpos_ + NARG;
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varpos_ = gappos_ + ngap_;
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retpos_ = varpos_ + NVAR;
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rettop_ = retpos_ + NRET - 1;
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finaltop_ = argpos_ + NRET - 1;
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}
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public:
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template<class... SS>
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LuaOldStack(lua_State *L, SS & ... stackslots) : LuaCoreStack(L) {
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count_slotsx<0, 0, 0>(stackslots...);
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if (lua_gettop(L) < narg_) {
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luaL_error(L, "not enough arguments to function");
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}
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assign_slots(argpos_, varpos_, retpos_, stackslots...);
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lua_settop(L_, varpos_ - 1);
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for (int i = 0; i < nvar_ + nret_; i++) {
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lua_pushnil(L_);
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}
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}
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int result() {
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lua_settop(L_, rettop_);
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int i = finaltop_;
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for (int j = 0; j < nret_; j++) {
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lua_replace(L_, i);
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i -= 1;
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}
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lua_settop(L_, finaltop_);
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return nret_;
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}
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~LuaOldStack() {};
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};
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////////////////////////////////////////////////////////////////////
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//
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// LuaDefStack
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//
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// This version of LuaStack is meant to be used at the top level of a LuaDefine.
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// It can assign stack slots to LuaArg, LuaRet, and LuaVar locals. It arranges
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// for the arguments to be in the LuaArg variables, and it arranges for the
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// LuaRet variables to be returned. It also makes sure that the function has
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// the correct number of arguments.
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// This version of LuaStack should only be used inside a LuaDefine. It can
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// assign stack slots to LuaArg, LuaRet, LuaVar, and LuaExtraArgs. It
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// arranges for the arguments to be in the LuaArg variables, and it arranges for
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// the LuaRet variables to be returned. It also makes sure that the function
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// has the correct number of arguments.
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//
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// At the end of the LuaDefine function, you're supposed to return LS.result().
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// LS.result causes the allocated stack slots to be freed except for the LuaRet
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@@ -659,11 +548,11 @@ public:
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// The lua interpreter will clean up after an error or yield.
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//
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// Implementation note: LuaDefStack doesn't have a destructor to deallocate
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// stack slots. That's deliberate: you shouldn't expect this class to clean
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// up its stack frame, because after all, it has to leave return values on
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// the stack. It would be deceptive to put a destructor, which then doesn't
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// actually clean up anyway. Better to just let it be known that this
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// class doesn't clean up its stack frame.
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// stack slots. That's deliberate: you shouldn't expect this class to clean up
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// its stack frame, because after all, it has to leave return values on the
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// stack. It would be deceptive to put a destructor, which then doesn't
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// actually clean up anyway. Better to just let it be known that this class
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// doesn't clean up its stack frame.
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//
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////////////////////////////////////////////////////////////////////
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@@ -742,7 +631,6 @@ public:
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//
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////////////////////////////////////////////////////////////////////
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class LuaExtStack : public LuaCoreStack {
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private:
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int oldtop_;
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@@ -248,7 +248,7 @@ eng::string World::probe_lua(int64_t actor_id, const eng::string &lua) {
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}
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LuaVar closure;
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LuaOldStack LS(L, closure);
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LuaExtStack LS(L, closure);
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// create the compiled closure.
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int status = luaL_loadbuffer(L, lua.c_str(), lua.size(), "=probe");
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@@ -257,7 +257,6 @@ eng::string World::probe_lua(int64_t actor_id, const eng::string &lua) {
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// The closure is actually an error message. Do nothing.
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// This should normally not happen: LuaConsole should filter
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// out syntax errors.
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LS.result();
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return "";
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}
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@@ -287,10 +286,6 @@ eng::string World::probe_lua(int64_t actor_id, const eng::string &lua) {
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lthread_prints_.reset();
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close_lthread_state();
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// And we're done.
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LS.result();
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assert(stack_is_clear());
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return result;
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}
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@@ -300,31 +295,27 @@ void World::update_gui(int64_t actor_id, int64_t place_id, Gui *gui) {
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lua_State *L = state();
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LuaVar actor, place, ugui, func, tangibles, mt, index;
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LuaOldStack LS(L, actor, place, ugui, func, tangibles, mt, index);
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LuaExtStack LS(L, actor, place, ugui, func, tangibles, mt, index);
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// Get the actor and place.
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LS.rawget(tangibles, LuaRegistry, "tangibles");
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LS.rawget(actor, tangibles, actor_id);
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LS.rawget(place, tangibles, place_id);
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if (!LS.istable(actor) || !LS.istable(place)) {
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LS.result();
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return;
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}
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// Get the interface closure.
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LS.getmetatable(mt, place);
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if (!LS.istable(mt)) {
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LS.result();
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return;
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}
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LS.rawget(index, mt, "__index");
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if (!LS.istable(index)) {
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LS.result();
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return;
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}
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LS.rawget(func, index, "interface");
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if (!LS.isfunction(func)) {
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LS.result();
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return;
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}
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@@ -340,13 +331,8 @@ void World::update_gui(int64_t actor_id, int64_t place_id, Gui *gui) {
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if (!msg.empty()) {
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gui->clear(0);
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util::dprint(msg);
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LS.result();
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return;
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}
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// And we're done.
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LS.result();
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assert(stack_is_clear());
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}
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void World::update_source(const util::LuaSourcePtr &source) {
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@@ -398,42 +384,41 @@ void World::http_response(const HttpParser &response) {
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HttpClientRequest request = iter->second;
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http_requests_.erase(iter);
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// Get the place and thread as lua objects.
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LuaVar tangibles, place, mt, threads, thinfo, thread;
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LuaOldStack LS(state(), tangibles, place, mt, threads, thinfo, thread);
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LS.rawget(tangibles, LuaRegistry, "tangibles");
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LS.rawget(place, tangibles, request.place_id());
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if (!LS.istable(place)) {
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return;
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lua_State *CO;
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{
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// Get the place and thread as lua objects.
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LuaVar tangibles, place, mt, threads, thinfo, thread;
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LuaExtStack LS(state(), tangibles, place, mt, threads, thinfo, thread);
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LS.rawget(tangibles, LuaRegistry, "tangibles");
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LS.rawget(place, tangibles, request.place_id());
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if (!LS.istable(place)) {
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return;
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}
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LS.getmetatable(mt, place);
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if (!LS.istable(mt)) {
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return;
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}
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LS.rawget(threads, mt, "threads");
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if (!LS.istable(threads)) {
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return;
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}
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LS.rawget(thinfo, threads, request.thread_id());
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if (!LS.istable(thinfo)) {
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return;
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}
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LS.rawget(thread, thinfo, "thread");
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if (!LS.isthread(thread)) {
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return;
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}
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CO = LS.ckthread(thread);
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}
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LS.getmetatable(mt, place);
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if (!LS.istable(mt)) {
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return;
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}
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LS.rawget(threads, mt, "threads");
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if (!LS.istable(threads)) {
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return;
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}
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LS.rawget(thinfo, threads, request.thread_id());
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if (!LS.istable(thinfo)) {
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return;
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}
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LS.rawget(thread, thinfo, "thread");
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if (!LS.isthread(thread)) {
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return;
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}
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lua_State *CO = LS.ckthread(thread);
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// Push the response onto the awakening thread.
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LuaRet responsetable;
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LuaOldStack LSCO(CO, responsetable);
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lua_pushnil(CO);
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LuaSpecial responsetable(lua_gettop(CO));
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LuaCoreStack LSCO(CO);
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response.store(LSCO, responsetable);
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// Clean up lua stacks.
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LSCO.result();
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LS.result();
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assert(stack_is_clear());
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// Awaken the thread, with its new return value.
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schedule(0, request.thread_id(), request.place_id());
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run_scheduled_threads();
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@@ -481,14 +466,13 @@ HttpServerResponse World::http_serve(const HttpParser &request) {
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lua_State *L = state();
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LuaVar www, func, reqtab;
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LuaOldStack LS(L, www, func, reqtab);
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LuaExtStack LS(L, www, func, reqtab);
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// Get the www class. If there's no such class,
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// return a 503 Service Unavailable to the client.
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eng::string err = LS.getclass(www, "www");
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if (!err.empty()) {
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response.fail(503, "class www doesn't exist");
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LS.result();
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return response;
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}
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@@ -497,7 +481,6 @@ HttpServerResponse World::http_serve(const HttpParser &request) {
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LS.rawget(func, www, fn);
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if (!LS.isfunction(func)) {
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response.fail(404, util::ss("no such function: www.", fn));
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LS.result();
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return response;
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}
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@@ -517,7 +500,6 @@ HttpServerResponse World::http_serve(const HttpParser &request) {
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// a 500 Internal Server Error to the client.
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if (!msg.empty()) {
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response.fail(500, msg);
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LS.result();
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return response;
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}
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@@ -526,7 +508,6 @@ HttpServerResponse World::http_serve(const HttpParser &request) {
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int newtop = lua_gettop(L);
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if ((newtop != oldtop + 1) || (!lua_istable(L, newtop))) {
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response.fail(500, util::ss("lua function www.", fn, " didn't return a table"));
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LS.result();
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return response;
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}
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@@ -538,7 +519,6 @@ HttpServerResponse World::http_serve(const HttpParser &request) {
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if (!kperr.empty()) {
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response.fail(500, kperr);
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}
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LS.result();
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return response;
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}
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@@ -609,58 +589,55 @@ void World::invoke_lua(int64_t actor_id, int64_t place_id, const eng::string &ac
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int64_t tid = tplace->id_player_pool_.get_one();
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// Set up for lua manipulation.
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lua_State *L = state();
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LuaVar func, tangibles, place, mt, thread, thinfo, threads;
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LuaOldStack LS(L, func, tangibles, place, mt, thread, thinfo, threads);
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{
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lua_State *L = state();
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LuaVar func, tangibles, place, mt, thread, thinfo, threads;
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LuaExtStack LS(L, func, tangibles, place, mt, thread, thinfo, threads);
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// create the compiled closure.
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int status = luaL_loadbuffer(L, action.c_str(), action.size(), "=invoke");
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lua_replace(L, func.index());
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if (status != LUA_OK) {
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// The closure is actually an error message. Do nothing.
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// This should normally not happen: LuaConsole should filter
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// out syntax errors.
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LS.result();
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return;
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// create the compiled closure.
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int status = luaL_loadbuffer(L, action.c_str(), action.size(), "=invoke");
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lua_replace(L, func.index());
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if (status != LUA_OK) {
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// The closure is actually an error message. Do nothing.
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// This should normally not happen: LuaConsole should filter
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// out syntax errors.
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return;
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}
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// Get the place.
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LS.rawget(tangibles, LuaRegistry, "tangibles");
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LS.rawget(place, tangibles, place_id);
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if (!LS.istable(place)) {
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return;
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}
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// Get the place's metatable.
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LS.getmetatable(mt, place);
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if (!LS.istable(mt)) {
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return;
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}
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// Create a new thread, set up function and parameters.
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lua_State *CO = LS.newthread(thread);
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lua_pushvalue(L, func.index());
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lua_xmove(L, CO, 1);
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// Create the thread info table.
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LS.newtable(thinfo);
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LS.rawset(thinfo, "thread", thread);
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LS.rawset(thinfo, "actorid", actor_id);
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LS.rawset(thinfo, "isnew", true);
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LS.rawset(thinfo, "useppool", true);
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LS.rawset(thinfo, "print", true);
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// Store the thread into place's thread table.
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LS.rawget(threads, mt, "threads");
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if (!LS.istable(threads)) {
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return;
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}
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LS.rawset(threads, tid, thinfo);
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}
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// Get the place.
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LS.rawget(tangibles, LuaRegistry, "tangibles");
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LS.rawget(place, tangibles, place_id);
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if (!LS.istable(place)) {
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LS.result();
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return;
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}
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// Get the place's metatable.
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LS.getmetatable(mt, place);
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if (!LS.istable(mt)) {
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LS.result();
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return;
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}
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// Create a new thread, set up function and parameters.
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lua_State *CO = LS.newthread(thread);
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lua_pushvalue(L, func.index());
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lua_xmove(L, CO, 1);
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// Create the thread info table.
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LS.newtable(thinfo);
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LS.rawset(thinfo, "thread", thread);
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LS.rawset(thinfo, "actorid", actor_id);
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LS.rawset(thinfo, "isnew", true);
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LS.rawset(thinfo, "useppool", true);
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LS.rawset(thinfo, "print", true);
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// Store the thread into place's thread table.
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LS.rawget(threads, mt, "threads");
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if (!LS.istable(threads)) {
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LS.result();
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return;
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}
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LS.rawset(threads, tid, thinfo);
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LS.result();
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schedule(0, tid, place_id);
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run_scheduled_threads();
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assert(stack_is_clear());
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@@ -692,67 +669,63 @@ void World::invoke_plan(int64_t actor_id, int64_t place_id, const eng::string &a
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// pool in this case.
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int64_t tid = tactor->id_player_pool_.get_one();
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|
||||
// Set up for Lua manipulation.
|
||||
lua_State *L = state();
|
||||
LuaVar actor, place, func, tangibles, mt, index, thread, threads, thinfo, message, invdata;
|
||||
LuaOldStack LS(L, actor, place, func, tangibles, mt, index, thread, threads, thinfo, message, invdata);
|
||||
{
|
||||
// Set up for Lua manipulation.
|
||||
lua_State *L = state();
|
||||
LuaVar actor, place, func, tangibles, mt, index, thread, threads, thinfo, message, invdata;
|
||||
LuaExtStack LS(L, actor, place, func, tangibles, mt, index, thread, threads, thinfo, message, invdata);
|
||||
|
||||
// Get the actor and place.
|
||||
LS.rawget(tangibles, LuaRegistry, "tangibles");
|
||||
LS.rawget(actor, tangibles, actor_id);
|
||||
LS.rawget(place, tangibles, place_id);
|
||||
if (!LS.istable(actor) || !LS.istable(place)) {
|
||||
LS.result();
|
||||
return;
|
||||
}
|
||||
// Get the actor and place.
|
||||
LS.rawget(tangibles, LuaRegistry, "tangibles");
|
||||
LS.rawget(actor, tangibles, actor_id);
|
||||
LS.rawget(place, tangibles, place_id);
|
||||
if (!LS.istable(actor) || !LS.istable(place)) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Get the action closure.
|
||||
LS.getmetatable(mt, place);
|
||||
if (!LS.istable(mt)) {
|
||||
LS.result();
|
||||
return;
|
||||
}
|
||||
LS.rawget(index, mt, "__index");
|
||||
if (!LS.istable(index)) {
|
||||
LS.result();
|
||||
return;
|
||||
}
|
||||
LS.rawget(func, index, action);
|
||||
if (!LS.isfunction(func)) {
|
||||
LS.result();
|
||||
return;
|
||||
}
|
||||
// Get the action closure.
|
||||
LS.getmetatable(mt, place);
|
||||
if (!LS.istable(mt)) {
|
||||
return;
|
||||
}
|
||||
LS.rawget(index, mt, "__index");
|
||||
if (!LS.istable(index)) {
|
||||
return;
|
||||
}
|
||||
LS.rawget(func, index, action);
|
||||
if (!LS.isfunction(func)) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Convert the InvocationData into a lua table.
|
||||
LS.newtable(invdata);
|
||||
for (const auto &p : data) {
|
||||
LS.rawset(invdata, p.first, p.second);
|
||||
}
|
||||
// Convert the InvocationData into a lua table.
|
||||
LS.newtable(invdata);
|
||||
for (const auto &p : data) {
|
||||
LS.rawset(invdata, p.first, p.second);
|
||||
}
|
||||
|
||||
// Create a new thread, set up function and parameters.
|
||||
lua_State *CO = LS.newthread(thread);
|
||||
lua_pushvalue(L, func.index());
|
||||
lua_pushvalue(L, actor.index());
|
||||
lua_pushvalue(L, place.index());
|
||||
lua_pushvalue(L, invdata.index());
|
||||
lua_xmove(L, CO, 4);
|
||||
// Create a new thread, set up function and parameters.
|
||||
lua_State *CO = LS.newthread(thread);
|
||||
lua_pushvalue(L, func.index());
|
||||
lua_pushvalue(L, actor.index());
|
||||
lua_pushvalue(L, place.index());
|
||||
lua_pushvalue(L, invdata.index());
|
||||
lua_xmove(L, CO, 4);
|
||||
|
||||
// Create the thread info table.
|
||||
LS.newtable(thinfo);
|
||||
LS.rawset(thinfo, "thread", thread);
|
||||
LS.rawset(thinfo, "actorid", actor_id);
|
||||
LS.rawset(thinfo, "isnew", true);
|
||||
LS.rawset(thinfo, "useppool", true);
|
||||
LS.rawset(thinfo, "print", false);
|
||||
|
||||
// Store the thread into place's thread table.
|
||||
LS.rawget(threads, mt, "threads");
|
||||
if (!LS.istable(threads)) {
|
||||
LS.result();
|
||||
return;
|
||||
// Create the thread info table.
|
||||
LS.newtable(thinfo);
|
||||
LS.rawset(thinfo, "thread", thread);
|
||||
LS.rawset(thinfo, "actorid", actor_id);
|
||||
LS.rawset(thinfo, "isnew", true);
|
||||
LS.rawset(thinfo, "useppool", true);
|
||||
LS.rawset(thinfo, "print", false);
|
||||
|
||||
// Store the thread into place's thread table.
|
||||
LS.rawget(threads, mt, "threads");
|
||||
if (!LS.istable(threads)) {
|
||||
return;
|
||||
}
|
||||
LS.rawset(threads, tid, thinfo);
|
||||
}
|
||||
LS.rawset(threads, tid, thinfo);
|
||||
LS.result();
|
||||
|
||||
// Push the thread's ID into the runnable thread queue,
|
||||
// then run the thread queue.
|
||||
@@ -800,7 +773,7 @@ void World::guard_blockable(lua_State *L, const char *fn) {
|
||||
|
||||
void World::guard_nopredict(lua_State *L, const char *fn) {
|
||||
// Caution: this code must be equivalent to the
|
||||
// code in LuaOldStack::guard_nopredict.
|
||||
// code in LuaCoreStack::guard_nopredict.
|
||||
if (lthread_thread_id_ == 0) {
|
||||
return;
|
||||
}
|
||||
@@ -821,7 +794,7 @@ void World::run_scheduled_threads() {
|
||||
assert(stack_is_clear());
|
||||
lua_State *L = state();
|
||||
LuaVar tangibles, place, mt, threads, thinfo, actorid, isnew, useppool, thread, print;
|
||||
LuaOldStack LS(L, tangibles, place, mt, threads, thinfo, actorid, isnew, useppool, thread, print);
|
||||
LuaExtStack LS(L, tangibles, place, mt, threads, thinfo, actorid, isnew, useppool, thread, print);
|
||||
|
||||
LS.rawget(tangibles, LuaRegistry, "tangibles");
|
||||
while (thread_sched_.ready(clock_)) {
|
||||
@@ -871,7 +844,7 @@ void World::run_scheduled_threads() {
|
||||
// Remove from thread table.
|
||||
LS.rawget(print, thinfo, "print");
|
||||
LS.rawset(threads, sched.thread_id(), LuaNil);
|
||||
LuaOldStack LSCO(CO);
|
||||
LuaCoreStack LSCO(CO);
|
||||
if (LS.ckboolean(print)) {
|
||||
for (int i = 1; i <= lua_gettop(CO); i++) {
|
||||
pprint(LSCO, LuaSpecial(i), PrettyPrintOptions(), ostream);
|
||||
@@ -900,9 +873,6 @@ void World::run_scheduled_threads() {
|
||||
}
|
||||
close_lthread_state();
|
||||
}
|
||||
|
||||
LS.result();
|
||||
assert(stack_is_clear());
|
||||
}
|
||||
|
||||
int64_t World::alloc_id_predictable() {
|
||||
|
||||
Reference in New Issue
Block a user