Finally phase out LuaOldStack entirely.
This commit is contained in:
@@ -172,7 +172,6 @@ public:
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}
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friend class LuaCoreStack;
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friend class LuaOldStack;
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friend class LuaDefStack;
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friend class LuaExtStack;
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};
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@@ -529,125 +528,15 @@ public:
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static bool int64_storable(int64_t v) { return (v <= MAXINT) && (v >= -MAXINT); }
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};
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////////////////////////////////////////////////////////////////////
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//
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// LuaOldStack
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//
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// This class is deprecated, we're phasing it out. This was the first piece of
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// code we wrote to allocate stack slots, and it has issues. It is
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// still in use in the difference transmitter and the source database,
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// and a few other small spots.
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//
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////////////////////////////////////////////////////////////////////
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class LuaOldStack : public LuaCoreStack {
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private:
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int narg_;
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int ngap_;
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int nvar_;
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int nret_;
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int argpos_;
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int gappos_;
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int varpos_;
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int retpos_;
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int rettop_;
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int finaltop_;
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private:
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template<class... SS>
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void assign_slots(int argp, int varp, int retp, LuaArg &v, SS & ... stackslots) {
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v.index_ = argp;
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assign_slots(argp + 1, varp, retp, stackslots...);
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}
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template<class... SS>
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void assign_slots(int argp, int varp, int retp, LuaVar &v, SS & ... stackslots) {
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v.index_ = varp;
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assign_slots(argp, varp+1, retp, stackslots...);
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}
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template<class... SS>
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void assign_slots(int argp, int varp, int retp, LuaRet &v, SS & ... stackslots) {
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v.index_ = retp;
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assign_slots(argp, varp, retp+1, stackslots...);
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}
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void assign_slots(int argp, int varp, int retp) {}
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template<int NARG, int NVAR, int NRET, class... SS>
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void count_slotsx(LuaArg &v, SS & ... stackslots)
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{
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count_slotsx<NARG+1, NVAR, NRET>(stackslots...);
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}
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template<int NARG, int NVAR, int NRET, class... SS>
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void count_slotsx(LuaVar &v, SS & ... stackslots)
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{
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count_slotsx<NARG, NVAR+1, NRET>(stackslots...);
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}
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template<int NARG, int NVAR, int NRET, class... SS>
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void count_slotsx(LuaRet &v, SS & ... stackslots)
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{
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count_slotsx<NARG, NVAR, NRET+1>(stackslots...);
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}
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template<int NARG, int NVAR, int NRET>
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void count_slotsx() {
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narg_ = NARG;
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nret_ = NRET;
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nvar_ = NVAR;
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ngap_ = NRET - NVAR - NARG;
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if (ngap_ < 0) ngap_ = 0;
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int argtop = lua_gettop(L_);
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argpos_ = argtop + 1 - NARG;
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gappos_ = argpos_ + NARG;
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varpos_ = gappos_ + ngap_;
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retpos_ = varpos_ + NVAR;
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rettop_ = retpos_ + NRET - 1;
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finaltop_ = argpos_ + NRET - 1;
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}
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public:
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template<class... SS>
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LuaOldStack(lua_State *L, SS & ... stackslots) : LuaCoreStack(L) {
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count_slotsx<0, 0, 0>(stackslots...);
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if (lua_gettop(L) < narg_) {
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luaL_error(L, "not enough arguments to function");
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}
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assign_slots(argpos_, varpos_, retpos_, stackslots...);
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lua_settop(L_, varpos_ - 1);
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for (int i = 0; i < nvar_ + nret_; i++) {
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lua_pushnil(L_);
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}
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}
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int result() {
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lua_settop(L_, rettop_);
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int i = finaltop_;
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for (int j = 0; j < nret_; j++) {
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lua_replace(L_, i);
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i -= 1;
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}
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lua_settop(L_, finaltop_);
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return nret_;
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}
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~LuaOldStack() {};
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};
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////////////////////////////////////////////////////////////////////
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//
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// LuaDefStack
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//
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// This version of LuaStack is meant to be used at the top level of a LuaDefine.
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// It can assign stack slots to LuaArg, LuaRet, and LuaVar locals. It arranges
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// for the arguments to be in the LuaArg variables, and it arranges for the
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// LuaRet variables to be returned. It also makes sure that the function has
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// the correct number of arguments.
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// This version of LuaStack should only be used inside a LuaDefine. It can
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// assign stack slots to LuaArg, LuaRet, LuaVar, and LuaExtraArgs. It
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// arranges for the arguments to be in the LuaArg variables, and it arranges for
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// the LuaRet variables to be returned. It also makes sure that the function
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// has the correct number of arguments.
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//
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// At the end of the LuaDefine function, you're supposed to return LS.result().
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// LS.result causes the allocated stack slots to be freed except for the LuaRet
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@@ -659,11 +548,11 @@ public:
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// The lua interpreter will clean up after an error or yield.
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//
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// Implementation note: LuaDefStack doesn't have a destructor to deallocate
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// stack slots. That's deliberate: you shouldn't expect this class to clean
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// up its stack frame, because after all, it has to leave return values on
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// the stack. It would be deceptive to put a destructor, which then doesn't
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// actually clean up anyway. Better to just let it be known that this
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// class doesn't clean up its stack frame.
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// stack slots. That's deliberate: you shouldn't expect this class to clean up
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// its stack frame, because after all, it has to leave return values on the
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// stack. It would be deceptive to put a destructor, which then doesn't
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// actually clean up anyway. Better to just let it be known that this class
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// doesn't clean up its stack frame.
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//
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////////////////////////////////////////////////////////////////////
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@@ -742,7 +631,6 @@ public:
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//
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////////////////////////////////////////////////////////////////////
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class LuaExtStack : public LuaCoreStack {
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private:
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int oldtop_;
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