Finally phase out LuaOldStack entirely.
This commit is contained in:
@@ -248,7 +248,7 @@ eng::string World::probe_lua(int64_t actor_id, const eng::string &lua) {
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}
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LuaVar closure;
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LuaOldStack LS(L, closure);
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LuaExtStack LS(L, closure);
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// create the compiled closure.
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int status = luaL_loadbuffer(L, lua.c_str(), lua.size(), "=probe");
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@@ -257,7 +257,6 @@ eng::string World::probe_lua(int64_t actor_id, const eng::string &lua) {
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// The closure is actually an error message. Do nothing.
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// This should normally not happen: LuaConsole should filter
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// out syntax errors.
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LS.result();
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return "";
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}
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@@ -287,10 +286,6 @@ eng::string World::probe_lua(int64_t actor_id, const eng::string &lua) {
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lthread_prints_.reset();
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close_lthread_state();
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// And we're done.
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LS.result();
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assert(stack_is_clear());
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return result;
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}
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@@ -300,31 +295,27 @@ void World::update_gui(int64_t actor_id, int64_t place_id, Gui *gui) {
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lua_State *L = state();
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LuaVar actor, place, ugui, func, tangibles, mt, index;
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LuaOldStack LS(L, actor, place, ugui, func, tangibles, mt, index);
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LuaExtStack LS(L, actor, place, ugui, func, tangibles, mt, index);
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// Get the actor and place.
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LS.rawget(tangibles, LuaRegistry, "tangibles");
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LS.rawget(actor, tangibles, actor_id);
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LS.rawget(place, tangibles, place_id);
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if (!LS.istable(actor) || !LS.istable(place)) {
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LS.result();
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return;
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}
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// Get the interface closure.
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LS.getmetatable(mt, place);
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if (!LS.istable(mt)) {
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LS.result();
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return;
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}
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LS.rawget(index, mt, "__index");
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if (!LS.istable(index)) {
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LS.result();
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return;
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}
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LS.rawget(func, index, "interface");
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if (!LS.isfunction(func)) {
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LS.result();
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return;
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}
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@@ -340,13 +331,8 @@ void World::update_gui(int64_t actor_id, int64_t place_id, Gui *gui) {
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if (!msg.empty()) {
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gui->clear(0);
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util::dprint(msg);
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LS.result();
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return;
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}
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// And we're done.
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LS.result();
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assert(stack_is_clear());
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}
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void World::update_source(const util::LuaSourcePtr &source) {
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@@ -398,42 +384,41 @@ void World::http_response(const HttpParser &response) {
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HttpClientRequest request = iter->second;
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http_requests_.erase(iter);
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// Get the place and thread as lua objects.
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LuaVar tangibles, place, mt, threads, thinfo, thread;
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LuaOldStack LS(state(), tangibles, place, mt, threads, thinfo, thread);
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LS.rawget(tangibles, LuaRegistry, "tangibles");
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LS.rawget(place, tangibles, request.place_id());
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if (!LS.istable(place)) {
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return;
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lua_State *CO;
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{
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// Get the place and thread as lua objects.
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LuaVar tangibles, place, mt, threads, thinfo, thread;
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LuaExtStack LS(state(), tangibles, place, mt, threads, thinfo, thread);
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LS.rawget(tangibles, LuaRegistry, "tangibles");
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LS.rawget(place, tangibles, request.place_id());
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if (!LS.istable(place)) {
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return;
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}
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LS.getmetatable(mt, place);
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if (!LS.istable(mt)) {
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return;
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}
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LS.rawget(threads, mt, "threads");
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if (!LS.istable(threads)) {
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return;
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}
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LS.rawget(thinfo, threads, request.thread_id());
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if (!LS.istable(thinfo)) {
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return;
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}
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LS.rawget(thread, thinfo, "thread");
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if (!LS.isthread(thread)) {
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return;
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}
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CO = LS.ckthread(thread);
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}
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LS.getmetatable(mt, place);
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if (!LS.istable(mt)) {
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return;
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}
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LS.rawget(threads, mt, "threads");
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if (!LS.istable(threads)) {
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return;
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}
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LS.rawget(thinfo, threads, request.thread_id());
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if (!LS.istable(thinfo)) {
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return;
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}
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LS.rawget(thread, thinfo, "thread");
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if (!LS.isthread(thread)) {
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return;
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}
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lua_State *CO = LS.ckthread(thread);
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// Push the response onto the awakening thread.
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LuaRet responsetable;
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LuaOldStack LSCO(CO, responsetable);
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lua_pushnil(CO);
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LuaSpecial responsetable(lua_gettop(CO));
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LuaCoreStack LSCO(CO);
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response.store(LSCO, responsetable);
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// Clean up lua stacks.
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LSCO.result();
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LS.result();
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assert(stack_is_clear());
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// Awaken the thread, with its new return value.
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schedule(0, request.thread_id(), request.place_id());
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run_scheduled_threads();
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@@ -481,14 +466,13 @@ HttpServerResponse World::http_serve(const HttpParser &request) {
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lua_State *L = state();
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LuaVar www, func, reqtab;
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LuaOldStack LS(L, www, func, reqtab);
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LuaExtStack LS(L, www, func, reqtab);
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// Get the www class. If there's no such class,
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// return a 503 Service Unavailable to the client.
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eng::string err = LS.getclass(www, "www");
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if (!err.empty()) {
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response.fail(503, "class www doesn't exist");
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LS.result();
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return response;
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}
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@@ -497,7 +481,6 @@ HttpServerResponse World::http_serve(const HttpParser &request) {
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LS.rawget(func, www, fn);
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if (!LS.isfunction(func)) {
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response.fail(404, util::ss("no such function: www.", fn));
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LS.result();
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return response;
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}
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@@ -517,7 +500,6 @@ HttpServerResponse World::http_serve(const HttpParser &request) {
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// a 500 Internal Server Error to the client.
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if (!msg.empty()) {
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response.fail(500, msg);
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LS.result();
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return response;
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}
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@@ -526,7 +508,6 @@ HttpServerResponse World::http_serve(const HttpParser &request) {
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int newtop = lua_gettop(L);
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if ((newtop != oldtop + 1) || (!lua_istable(L, newtop))) {
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response.fail(500, util::ss("lua function www.", fn, " didn't return a table"));
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LS.result();
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return response;
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}
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@@ -538,7 +519,6 @@ HttpServerResponse World::http_serve(const HttpParser &request) {
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if (!kperr.empty()) {
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response.fail(500, kperr);
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}
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LS.result();
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return response;
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}
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@@ -609,58 +589,55 @@ void World::invoke_lua(int64_t actor_id, int64_t place_id, const eng::string &ac
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int64_t tid = tplace->id_player_pool_.get_one();
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// Set up for lua manipulation.
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lua_State *L = state();
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LuaVar func, tangibles, place, mt, thread, thinfo, threads;
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LuaOldStack LS(L, func, tangibles, place, mt, thread, thinfo, threads);
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{
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lua_State *L = state();
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LuaVar func, tangibles, place, mt, thread, thinfo, threads;
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LuaExtStack LS(L, func, tangibles, place, mt, thread, thinfo, threads);
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// create the compiled closure.
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int status = luaL_loadbuffer(L, action.c_str(), action.size(), "=invoke");
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lua_replace(L, func.index());
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if (status != LUA_OK) {
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// The closure is actually an error message. Do nothing.
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// This should normally not happen: LuaConsole should filter
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// out syntax errors.
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LS.result();
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return;
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// create the compiled closure.
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int status = luaL_loadbuffer(L, action.c_str(), action.size(), "=invoke");
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lua_replace(L, func.index());
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if (status != LUA_OK) {
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// The closure is actually an error message. Do nothing.
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// This should normally not happen: LuaConsole should filter
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// out syntax errors.
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return;
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}
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// Get the place.
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LS.rawget(tangibles, LuaRegistry, "tangibles");
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LS.rawget(place, tangibles, place_id);
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if (!LS.istable(place)) {
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return;
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}
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// Get the place's metatable.
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LS.getmetatable(mt, place);
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if (!LS.istable(mt)) {
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return;
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}
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// Create a new thread, set up function and parameters.
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lua_State *CO = LS.newthread(thread);
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lua_pushvalue(L, func.index());
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lua_xmove(L, CO, 1);
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// Create the thread info table.
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LS.newtable(thinfo);
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LS.rawset(thinfo, "thread", thread);
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LS.rawset(thinfo, "actorid", actor_id);
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LS.rawset(thinfo, "isnew", true);
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LS.rawset(thinfo, "useppool", true);
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LS.rawset(thinfo, "print", true);
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// Store the thread into place's thread table.
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LS.rawget(threads, mt, "threads");
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if (!LS.istable(threads)) {
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return;
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}
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LS.rawset(threads, tid, thinfo);
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}
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// Get the place.
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LS.rawget(tangibles, LuaRegistry, "tangibles");
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LS.rawget(place, tangibles, place_id);
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if (!LS.istable(place)) {
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LS.result();
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return;
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}
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// Get the place's metatable.
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LS.getmetatable(mt, place);
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if (!LS.istable(mt)) {
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LS.result();
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return;
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}
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// Create a new thread, set up function and parameters.
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lua_State *CO = LS.newthread(thread);
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lua_pushvalue(L, func.index());
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lua_xmove(L, CO, 1);
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// Create the thread info table.
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LS.newtable(thinfo);
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LS.rawset(thinfo, "thread", thread);
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LS.rawset(thinfo, "actorid", actor_id);
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LS.rawset(thinfo, "isnew", true);
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LS.rawset(thinfo, "useppool", true);
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LS.rawset(thinfo, "print", true);
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// Store the thread into place's thread table.
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LS.rawget(threads, mt, "threads");
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if (!LS.istable(threads)) {
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LS.result();
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return;
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}
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LS.rawset(threads, tid, thinfo);
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LS.result();
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schedule(0, tid, place_id);
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run_scheduled_threads();
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assert(stack_is_clear());
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@@ -692,67 +669,63 @@ void World::invoke_plan(int64_t actor_id, int64_t place_id, const eng::string &a
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// pool in this case.
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int64_t tid = tactor->id_player_pool_.get_one();
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// Set up for Lua manipulation.
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lua_State *L = state();
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LuaVar actor, place, func, tangibles, mt, index, thread, threads, thinfo, message, invdata;
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LuaOldStack LS(L, actor, place, func, tangibles, mt, index, thread, threads, thinfo, message, invdata);
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{
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// Set up for Lua manipulation.
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lua_State *L = state();
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LuaVar actor, place, func, tangibles, mt, index, thread, threads, thinfo, message, invdata;
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LuaExtStack LS(L, actor, place, func, tangibles, mt, index, thread, threads, thinfo, message, invdata);
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// Get the actor and place.
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LS.rawget(tangibles, LuaRegistry, "tangibles");
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LS.rawget(actor, tangibles, actor_id);
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LS.rawget(place, tangibles, place_id);
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if (!LS.istable(actor) || !LS.istable(place)) {
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LS.result();
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return;
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}
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// Get the actor and place.
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LS.rawget(tangibles, LuaRegistry, "tangibles");
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LS.rawget(actor, tangibles, actor_id);
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LS.rawget(place, tangibles, place_id);
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if (!LS.istable(actor) || !LS.istable(place)) {
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return;
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}
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// Get the action closure.
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LS.getmetatable(mt, place);
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if (!LS.istable(mt)) {
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LS.result();
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return;
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}
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LS.rawget(index, mt, "__index");
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if (!LS.istable(index)) {
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LS.result();
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return;
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}
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LS.rawget(func, index, action);
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if (!LS.isfunction(func)) {
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LS.result();
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return;
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}
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// Get the action closure.
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LS.getmetatable(mt, place);
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if (!LS.istable(mt)) {
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return;
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}
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LS.rawget(index, mt, "__index");
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if (!LS.istable(index)) {
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return;
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}
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LS.rawget(func, index, action);
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if (!LS.isfunction(func)) {
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return;
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}
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// Convert the InvocationData into a lua table.
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LS.newtable(invdata);
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for (const auto &p : data) {
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LS.rawset(invdata, p.first, p.second);
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}
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// Convert the InvocationData into a lua table.
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LS.newtable(invdata);
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for (const auto &p : data) {
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LS.rawset(invdata, p.first, p.second);
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}
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// Create a new thread, set up function and parameters.
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lua_State *CO = LS.newthread(thread);
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lua_pushvalue(L, func.index());
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lua_pushvalue(L, actor.index());
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lua_pushvalue(L, place.index());
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lua_pushvalue(L, invdata.index());
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lua_xmove(L, CO, 4);
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// Create a new thread, set up function and parameters.
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lua_State *CO = LS.newthread(thread);
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lua_pushvalue(L, func.index());
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lua_pushvalue(L, actor.index());
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lua_pushvalue(L, place.index());
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lua_pushvalue(L, invdata.index());
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lua_xmove(L, CO, 4);
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// Create the thread info table.
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LS.newtable(thinfo);
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LS.rawset(thinfo, "thread", thread);
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LS.rawset(thinfo, "actorid", actor_id);
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LS.rawset(thinfo, "isnew", true);
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LS.rawset(thinfo, "useppool", true);
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LS.rawset(thinfo, "print", false);
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// Store the thread into place's thread table.
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LS.rawget(threads, mt, "threads");
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if (!LS.istable(threads)) {
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LS.result();
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return;
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// Create the thread info table.
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LS.newtable(thinfo);
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LS.rawset(thinfo, "thread", thread);
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LS.rawset(thinfo, "actorid", actor_id);
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LS.rawset(thinfo, "isnew", true);
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LS.rawset(thinfo, "useppool", true);
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LS.rawset(thinfo, "print", false);
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// Store the thread into place's thread table.
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LS.rawget(threads, mt, "threads");
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if (!LS.istable(threads)) {
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return;
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}
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LS.rawset(threads, tid, thinfo);
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}
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LS.rawset(threads, tid, thinfo);
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LS.result();
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// Push the thread's ID into the runnable thread queue,
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// then run the thread queue.
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@@ -800,7 +773,7 @@ void World::guard_blockable(lua_State *L, const char *fn) {
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void World::guard_nopredict(lua_State *L, const char *fn) {
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// Caution: this code must be equivalent to the
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// code in LuaOldStack::guard_nopredict.
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// code in LuaCoreStack::guard_nopredict.
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if (lthread_thread_id_ == 0) {
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return;
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}
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@@ -821,7 +794,7 @@ void World::run_scheduled_threads() {
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assert(stack_is_clear());
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lua_State *L = state();
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LuaVar tangibles, place, mt, threads, thinfo, actorid, isnew, useppool, thread, print;
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LuaOldStack LS(L, tangibles, place, mt, threads, thinfo, actorid, isnew, useppool, thread, print);
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LuaExtStack LS(L, tangibles, place, mt, threads, thinfo, actorid, isnew, useppool, thread, print);
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LS.rawget(tangibles, LuaRegistry, "tangibles");
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while (thread_sched_.ready(clock_)) {
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@@ -871,7 +844,7 @@ void World::run_scheduled_threads() {
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// Remove from thread table.
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LS.rawget(print, thinfo, "print");
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LS.rawset(threads, sched.thread_id(), LuaNil);
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LuaOldStack LSCO(CO);
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LuaCoreStack LSCO(CO);
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if (LS.ckboolean(print)) {
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for (int i = 1; i <= lua_gettop(CO); i++) {
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pprint(LSCO, LuaSpecial(i), PrettyPrintOptions(), ostream);
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@@ -900,9 +873,6 @@ void World::run_scheduled_threads() {
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}
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close_lthread_state();
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}
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LS.result();
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assert(stack_is_clear());
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}
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int64_t World::alloc_id_predictable() {
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Reference in New Issue
Block a user